Problem setting up vehicle physics for pre-made asset

Hi, I am trying to setup vehicle physics for an asset extracted from a game which originally ran in UDK.

This vehicle has individual bones for the front wheel and only one bone for both back wheels. I setup the vehicles as image shows but the vehicle won’t move.

Is there a correct way to setup the physics apart from rerigging the whole car?

e6d381245470547c39aec588a2e51b1110272a49.jpeg

Original File
https://1drv.ms/u/s!Ah7KjZZ45X4j5RlrChj1_2HTqfbZ (open temporarily)

Thanks.