Hey there, I’m currently working on a Pack which contains Traps for an adventure game.
At the moment I have planned following kind of traps:
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Spike Wall which moves towards one direction until it hits a blocking obstacle. Obstacles are found via Collision Type (WorldStatic for example)
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Wall Mounted knife blades, which swing from one side to the other. You have to jump over them or crouch under them to avoid them
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Boulder Traps
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Trapdoors
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Spikes
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Along a Spline
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In a Box
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Customizable whether along the normal and whether placed directly on the floor
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From the walls
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Fire spitting emitters
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“Burning” State which reduces health over a certain amount of time
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“Poison” State which reduces a small amount of health until death or healed
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(Poison) Arrow throwing emitters
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Crumbling Floors/Stairs
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Slide Collision Type which indicates a sliding Floor.
Is there interest for this?