Katana - Japanese Sword Model Pack

Hello, everyone!

I’m very pleased to introduce you my first marketplace content, Katana (Japanese sword). It contains 8 swords which are highly detailed and well considered.
Feel free to comment with any questions, requests, and whatever you think about this.

[INDENT]http://pppeeennn.com/katana/images/Katana_screenshot01_small.png

https://youtube.com/watch?v=GyAgqhwukxU[/INDENT]

Available on the UE4 Marketplace - Price $34.99

Features:

  • It is such highly-detailed as you can get close to the model in VR. (Tested on HTC Vive!)
  • Work with layered material. Can be changed color of course, PBR parameters, and material (iron, copper, etc.) for each part.
  • Full customizable blade material provides delicate pattern and texture as an epic weapon of feudal japan.
  • Procedural mask generator material for sheath. There is option to print family crests on it.
  • Manual made LOD meshes are included. LOD1(60%) is also suitable as base mesh for third person character. LOD2(25%) can be used in middle range.

[INDENT]http://pppeeennn.com/katana/images/Uchigatana_2_small.png

http://pppeeennn.com/katana/images/Tachi_2_small.png

http://pppeeennn.com/katana/images/Blade_small.png

To see all swords in 3D viewer, please visit Sketchfab.[/INDENT]

How to Use:

I prepared tutorial video to get started with my pack, and material guide PDF. It has more information especially about material customization.

[INDENT]https://youtube.com/watch?v=zh7uFJCJodQ

[PDF] Material Guide](http://pppeeennn.com/katana/Katana_materialguide.pdf)[/INDENT]

Contents Included:

List of sword name
[INDENT]

  • Otachi_1 (Large sword)
  • Tachi_1 (Sword for mounted or higher class warrior)
  • Tachi_2 (-)
  • Tantou_1 (Small sword, Dagger)
  • Uchigatana_1 (Standard for main weapon)
  • Uchigatana_2 (-)
  • Uchigatana_3 (-, Spike and Knife are attached)
  • Wakizashi_1 (Sub weapon)

Meshes
18 : Skeletal Meshes - Sword and sheath for each, and B-type sheath for Tachi
28 : Static Meshes - Blade, hilt, and sheath for each

Materials
25 : Material Functions - 5 are used in blade material, others take charge of a part of mountings independently.
15 : Materials - See above PDF for full list of material.
63 : Material Instances - Generally, there are 2 instances for each as a preset of variation. You can make more.

Textures
7 : in Detail Blade - Used in blade material.
30 : in Detail Mountings - PBR textures of Wood, Metal, Leather, etc.
20 : Family Crests - 512x512 masks
17 : AO Maps
45 : Masks - For layered material. Commonly 2048x2048 or 4096x4096
11 : Normal Maps - Well integrated[/INDENT]

I hope if you have some interest in this pack. Cheers! :slight_smile:

Support email: bunnopen@gmail.com