Force a staticMesh rotation with a constraint ?

Hi,

I tried to do the following: rotating a constraint, so the constrained static mesh follows constraint’s rotation.

Cannot do it… is it possible ?

Not sure if this is what your after but I have a static mesh attached to another in a BP.
I can rotate it with axis input relative to the Parent Mesh and I have forced it In the Y axis only.

What is Vtol Thrusters ? A staticMesh ? A constraint ?

Seems to be a thruster, this is made for reactors effects, not what i’m trying to do.

I’m trying to reproduce the “angular dashpot” effect of the old Havok engine. You choose freely your dashpot’s rotation and the constrained mesh wil smoothly try to have same orientation.

I tried to do this by rotating the constraint’s matrix but it has no effect.

The only way i found for the moment is disable physic simulation for the first staticmesh in constraint, and rotate it free with a parent scene.

This first static mesh is just a small cube i put very high in sky so it won’t collide objects.

But it’s a dirty workaround, i wonder if there is a more simple way without using this hidden cube.

Static mesh