NOW ON KICKSTARTER!
Link to the Kickstarter page: https://www.kickstarter.com/projects/1443416684/lands-unknown
Hi everyone,
We are announcing our new game, Lands Unknown.
Lands Unknown is a cinematic historical RPG set in the early 1800s, the end of the Age Of Sail. The world is vast and detailed, everything is historically accurate, and cities are realistically scaled.
The game mainly focuses on exploration and sailing, but there are many ways to play.
Get a fast, sturdy ship and sail to India for silk and spices. Explore the American West with nothing but your horse. Become a pirate, capturing merchant ships. Lead camel caravans across the desert, fighting
sandstorms and other dangers along the way. You could even lead an expedition to the South Pole!
The game will feature 50 or more ship types to choose from, 50 or more cities to visit, and a massive, part procedural, part handmade Earth to explore.
All of this and more will be brought to life with beautiful, film like visuals and audio.
Next gen graphics - powered by Unreal Engine 4
Seamless docking - approach a city and dock wherever you want, without any loading screens
A massive, detailed world - nearly 40 million square miles in size (Large game worlds are around 30-50 square miles)
Detailed ship models - complete with interiors that you can walk through and customize
Persistence - When you log out your ship will continue moving and will still be visible to other players (though they can’t do anything to you when you are offline)
Multiplayer cooperative sailing - one player steers the ship, another operates the sails, and several more could operate the cannons
Believable locations - the world is historically accurate and cities are created based on old paintings and photos
Overland travel - walk or ride an animal through deserts, mountains, jungles, rivers and fields to reach your destination
Physical cargo - instead of loading up your ship on a menu, you actually carry barrels, bags and boxes of whatever you bought and drop them anywhere on the ship
Survival features - your character will need to eat, so you will have to either pack enough food or eat whatever you find along the way
Name landmarks - If you are the first player to discover a landmark, such as a cave, you can name it whatever you want(landmarks are procedurally placed and there will be so many that all discovering all of them will take years, no matter how many players look for them)
Bounty records - If you attack and board other players’ ships you will be listed as a pirate and other players will be rewarded for sinking you
Ship customization - Ships are completely customizable, all components can be swapped out
Realistic navigation - You will find your way at sea using instruments on your ship, as there is no game map
Everything was done in Unreal, Blender, Sketchup and Gimp over the last year and a half.
Thanks for reading, please check out our Kickstarter page!