Hey all.
I’m 15 and in high school. I’m having a pretty difficult time trying to find out ways to learn everything I need to know for game development. I’ll start by saying that I am indeed very serious about game development, despite my age, and I want to make a career of it later on, and I plan on having my first game released in the next year or so.
I have a few small problems though:
- I’m having to use a lot more marketplace assets than I’d like.
- As far as programming goes, the game is not coming along all that well. Visually, it’s coming along well, though.
I have no talent in 3D modeling or any sort of 3D art, really. I’ve talked to a lot of people who do it professionally, and most of them have years and years of experience and took college classes for it, etc. Being that I’m still in high school, I’m not able to take any sort of classes (that I know of) for game development, programming, 3D art, animation, etc. and I believe it’s putting me at a huge disadvantage. How should I go about learning all of this? I started programming roughly 1-2 years ago and started animation/3D art/everything else soon after, so I suppose I’m still fairly new to all of this. For the past year, I’ve been watching loads of tutorials on pretty much everything I can find. Not even limited to what will be useful for my current project… I’m just watching tutorials on literally anything I can find in order to increase my knowledge of the engine and game development in general. I’m aware that learning isn’t a quick process and it could (and probably will) take years to get up to speed, and I’m totally okay with that. I’m just looking for a place to start.
So, to sum all that up: I don’t know much about animation or 3D modeling. I cannot do UV mapping, texturing, rigging, etc. Everything I made looks extremely bad. My overall goal is to be able to model, UV unwrap, texture, and rig (if applicable): modular assets for house interiors/exteriors (including furniture, props, etc.), vehicles, bipedal characters, animals, etc. I want to learn how to animate well, I want to learn how to design levels for games and make them look good. I want to learn how to program AI, make nice GUIs, and, in the end, program a fully-functional, scripted game. I have no idea where to start or how to learn all of this. YouTube tutorials haven’t been enough for the past year or two, and I’m too young (15 in high school) to take college classes. I do have money, so if there are some online courses available for my age and for what I’m looking for (even if they’re automated or recorded, in-depth tutorials), it’s definitely an option.
Any advice would be greatly appreciated. Thanks!
EDIT: Sorry if this was poorly written. Literally just woke up and have barely slept for the past few days, so my brain has the functionality of a potato right now haha.
EDIT 2: Also meant to mention: I generally have 6+ hours a day, everyday (and even more on weekends) available to spend on Unreal, modeling, tutorials, etc. Time is not a huge issue.
EDIT 3: Dang, I left a lot of stuff out. My bad! I also meant to mention that all of my projects I work on alone. I have no real interest in hiring someone else to do 3D art or animation for me, and I’d like to limit the usage of assets from the UE4 marketplace or other online marketplaces. I’d much rather just learn to make everything on my own.
EDIT 4: I also struggle with getting the correct scale/proportions on the few things that I do model for my games. I normally have no idea how to model something without watching a tutorial, either. I have the basics of Blender (the modeling/animation program of my choice) down just fine. I know all of the controls, the tools, and the workflow. Once it comes to actually modeling something though, I feel entirely lost and have no idea how to apply what I’ve learned to what I’m trying to make. I believe it’s a lack of artistic talent, but I’m not sure. If it is, how should I improve on that?
EDIT 5: When I mentioned taking an online course, just to clarify: I would prefer in-depth, high-quality training videos rather than an actual class.
EDIT 6: Lots of edits… Well, here’s an example of one of the more recent models I’ve made. Most of my models look much worse than this, though this one isn’t all that good either.