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Thread: Epic MegaJam Submission Thread

  1. #121

    Opus - A Beard Envy Production

    Opus is a music based puzzle game. Perform the world's musical score to be granted passage through the landscape, learning about yourself in the process.

    Team Beard Envy:

    Aaron Coker
    Ben Webster
    Josiah Ward

    Download Link: (wouldn't be a game jam without last minute compiling issues )

    All assets created by us within the game jam.

    Controller highly recommended.


    Movement - WASD/analogue stick
    Jump - Space/ RT (bare with me, i know it sounds weird)
    Musical Notes - 1,2,3,4,5,6 (keyboard)/ x,c,v,b,n,m (keyboard) / a,x,y,b,LB,LT (controller)
    Pause - ESC / P / START

    Have a great day!
    Last edited by BenWebster; 10-13-2016 at 02:29 PM.

  2. #122
    Join Date
    May 2014

    Download link Dropbox
    Download link Dropbox (>100mb x64 built in case of problems on your computer)

    Team Name: Succubi in Hats
    Team Members: Handkor
    Name of your submission: SuccubiinHats_FateFuryandJustice

    Enter the offices of Fate, Fury and Justice. Together they just a Curses and Retribution service to help the worlds wrongs and punish bad people. You control Fate and have been handed a case about a slumlord who burns down his building for the insurance money and ends up killing everyone. You job is to modify all the tennants fate by giving them lucky and bad days to change the events of the week and stop the slumlord.

    Mouse: Move cursor
    Mouse + Left Click: Pick up and drop luck or curse tokens
    Mouse + Left Click + Drag: Move camera
    Mouse Wheel: Zoom In/Out


    All assets created during the jam except for Dorkihand font.
    Last edited by Handkor; 10-13-2016 at 02:21 PM. Reason: Added spare x64 build

  3. #123

    Join Date
    Mar 2014

    Link: TimeIsRunningOut_TheArcade
    Additional Link: TimeIsRunningOut_TheArcade(Fixed a game breaking stuff, but 10 min after deadlineActually was posted before thread was locked so I guess it's fine)
    Team name: TimeIsRunningOut
    Team members: ZeOrb
    Submission name: TheArcade

    Disclosed Content:

    Debug build, because did not have time to implement mouse sensitivity, fullscreen, screen resoulution and etc.
    Please, use a console for that stuff
    Last edited by zeOrb; 10-15-2016 at 01:38 PM. Reason: updated info

  4. #124

    Team: Regressive Games
    List of team members: The Passenger
    Name of your submission RegressiveGames_GodThePunisher

    All content is mine.

  5. #125



    ASWD - Movement
    Space - Jump
    R - Restart Game
    Esc - Quit Game

    Team - One Game Man
    1 Member
    Rafael Dias Sancon

    Disclosed Content:

    Mixamo (used for the main character modeling and base animations):

    Colorama (Color Grading Table):

    Entire Soundtrack:

    Night Scene Setup Tutorial:

    Glass Material Tutorials:

    Epic Games:
    - Stylized Rendering (outlining post process blendable)
    - Effects Cave (blizzard particle effect)
    - Content Example (skin rendering material and dust particle effect)
    - Realistic Rendering (wall material)

    Last edited by Sanson; 10-13-2016 at 02:28 PM. Reason: Enhancing Post Design!

  6. #126

    Download link:
    Alternative link (slightly bigger, with prerequisites included):

    Submission name: MysteriousPhantoms_HousewifeRevenge

    Mysterious Phantoms
    • Joanna Burczyńska
    • Adam Frańczak
    • Piotr Hawryluk

    Disclosed Content:
    - Sound effects downloaded from
    - UI -
    - Boy (only mesh(RIG, textures and materials and animations done ourselves)) -
    - Fonts -
    - Woman (only mesh - (rig, material, texture and animations done ourselves)) -
    Last edited by piotrha; 10-13-2016 at 02:38 PM.

  7. #127
    Revenge of the Navra


    1 Member
    Hendrik Bonthuys

    Disclosed Content:
    UI SFX Sounds by Little Robot Sound Factory
    Music is called "Sci-Fi" from

    LMB to interact
    AWSD or scroll map to move around
    Last edited by Ewok4Endor; 10-13-2016 at 02:42 PM.

  8. #128

    DOWNLOAD LINK: CoolVRrliners_CityGuardian

    CITY GUARDIAN (VR / Vive Game)

    Cool VRrliners
    2 Members

    Rune Berg
    Ty Hegner

    A great war devastated your home planet and after decades of seeking a new home, you finally found a planet to seek refuge on. But the natives proved unwelcoming. Running low on resources and with no other nearby alternative, the last scores of your kind aboard your city ship is forced to orbit the planet whilst trying to negotiate a settlement treaty with the natives.

    A deal was struck and your people provided them with technology that helped them build their own city ships to explore the galaxy in exchange for safe haven in their skies. However, they soon used this technology against you and you're forced to defend yourself.

    The directive: Defend your city's power plants helping your city keep afloat from enemy missiles but do not provoke - peacefully settle your people by settling scores without making new ones -- you have at your disposal portals & radial forces to send back your enemy's very own missiles against them.

    Your city's shields can only slow down the native's missiles for so long -- so think quick!


    Your city's shield slows down enemy missiles giving you time to either:

    1. Swat missiles away from your city
    2. Use a special power (Glowing beads on your hands indicate when these powers are fully charged and ready to use):

    Left Trigger - Radial Force
    Right Trigger - Summon Portal

    UP thumbpad: "God Mode" to view the battlefield from above.
    DOWN thumbpad: Fly back down to your city.

    City ships can only be destroyed once all power plants are destroyed - either theirs or your own, so protect them and good luck Guardian!

    Disclosed Content:
    NASA for Earth & Moon images - select opensource/royalty free clips.
    Last edited by runeberg; 10-13-2016 at 02:00 PM. Reason: Added banner
    VR Developer (C++ / BP), Room-scale specialist

    Free VR Plugin:

  9. #129

    Download link: [UPLOADING]

    The mafia killed your cop buddy. Now you gotta settle the score.

    Branding Iron Games
    5 members:
    1. Kevin William
    2. Bryan Berdecía
    3. Sergio T Lopez
    4. Angelica Robles
    5. Omar Gabriel (Sentoryu)

    W/A/S/D - Move
    left click - Shooting
    W/space - jump
    G - taunt

    HUD art, sprites and animation done by Bryan Berdecia
    Environment (buildings sprites) done by Sergio T

    Disclosed content:
    Unreal Engine 4 2D side scrolling template project
    Last edited by Sentoryu; 10-13-2016 at 02:23 PM.

  10. #130

    You are among the best. You are a world leader. You are a super-capitalist. So get drunk, keep your dignity, and show them who's the best investor.

    Spam the two keys on the screen while you're drinking, then keep your puke by holding the keys.

    2 players only!

    LINK$$: Download (Alternate)
    (previous build)

    5 Members :
    • Freddy Clément
    • Erwan Devaux
    • Alix Michel
    • Simon Mullot
    • Sylvain Raudrant

    Music credits :
    Last edited by DiFFtY; 10-13-2016 at 03:27 PM. Reason: Final build.

  11. #131

    Download Link:
    Team name: Random Ghost Panda
    List of team members: carlestyle
    Name of your submission: Bouncing Cigars
    Disclosed Content:
    Muzzle flash and hit particles from the Simple Cartoon FX Pack
    Sound effects from

    WASD to move around the map.
    Mouse to aim.
    Left click to shoot.

  12. #132
    The Riddle
    Team Name: MN-VLS

    Team Members:

    Ivan Ramadan
    Minja Mirvic
    Nedzad Sahovic

    Name of submission: MN_VLS_The_Riddle

    Disclosed Content:

    A chair and a couch are from and another chair is from
    Last edited by Nedzad; 10-13-2016 at 02:43 PM.

  13. #133

    NG-Sudios_Brobot Run

    New Generation Studios

    3 Members

    Shuken Mondin

    Ian Thompson

    Jay Thompson

    Disclosed Content :
    We had 5% done before the contest.
    The sky.
    The fonts.


    All of the assets were made during the week.
    Last edited by shukenmg; 10-13-2016 at 02:26 PM.

  14. #134
    National Chaseball League

    Parios team members
    4 members

    1. Donnolus
    2. Dragon Prince
    3. Dr. Robot Wizard
    4. Yex

    Content disclosure:

    1. “Square One” white font on forum banner by Samyuli on
    2. Player character animation model and blueprints are ue4 3rd person default
    Last edited by donnolus; 10-13-2016 at 02:44 PM.

  15. #135
    Title: Love Revenge

    Download link: Jvthewanderer_LoveRevenge

    Team: JvtheWanderer

    One man team:

    WASD - Move Around
    Mouse - Look Around
    E - Interact
    Left mouse button- Fire

    Disclosed Content:

    External Assets:
    SuperGrid Start Pack(marketplace)
    SciFiWeapon Dark(marketplace)
    Scifi Bunk skybox by PogoP
    SciFi Fx (marketplace)
    Sci FX Music Pack 1 by Polyphlex
    Voice of AI By Micheal Laws
    Voice of Core AI By envy
    PlatformSFX (marketplace)
    Shizuki Model by Jvthewanderer
    Last edited by JvtheWanderer; 10-13-2016 at 03:12 PM.
    Unreal-Chan v1.2 is ready!

    Twitch:/jvthewanderer Twitter:@JvtheWanderer

  16. #136

    Take Revenge on the dark world king for stealing your energy orbs.

    WASD for your Movement
    SPACE for Jump
    Mouse axis for navigation
    Left click to perform nearby plane jump(focus the center crosshair)

    Download Link:

    Zeno Saviour
    Aparant Mane
    Ajay Satish

    Disclosed Content:
    Models by Mixamo
    Underworld image from istockphoto
    Old Evils font from dafont
    Particle effects from content examples
    Third person controller by unreal
    Last edited by zenosaviour; 10-13-2016 at 02:04 PM.

  17. #137

    Epic MegaJam! Oct. 6-13th, 2016

    Project name: How I settle the score
    we messed up with builds here is reuploaded

    W,A,S,D - movement
    E - hit with stick
    MOUSE - to look around

    perfect design team
    2 Members
    - Kasimov Alexander
    - Nagaev Artyom
    Disclosed Content:
    UE First person project BP FirstPersonCharacter
    UE First person project BP FirstPersonGameMode
    UE First person project BP FirstPersonHUD
    Open sans font
    Last edited by Iwolga; 10-13-2016 at 02:36 PM. Reason: reupload project, controls

  18. #138
    Team: Salty Panda
    Team Members (5):
    Spencer Nelson - Producer
    Krishna Salimeda - Engineer
    Shuo Shan - Engineer
    Isaac Kellis - Tech Artist
    Vega Bai - Tech Artist

    Disclosed Content:
    Mixamo animations
    Unreal starter content skybox (*texture is our own)
    Some particle textures found online
    Audio from
    1 material function from Unreal kite demo
    2 textures from Unreal kite demo

  19. #139
    Join Date
    Jun 2014

    Link to download: Have A Good Day!

    Team Name: doyak
    Members (1): Brandon Bredda
    Game Name: Have A Good Day
    This is a VR title that requires the HTC Vive (Make sure SteamVR is started before launching the game)

    Assets not created during Jam:
    Mask texture:
    Music created by: Patrick Lieberkind. Changes were made by me to make loopable. Link to CC Attribution license: Link to content:
    Assets from Simple Office, Town, & House from Synty Studios: (Modified many of the assets to fit uv's/shape/interiors)
    Trees I have created before this project (needed some adjustments to fit).
    Various audio assets from GDC 2016 Game Audio Bundle & audio created with
    Vive controllers from this community project:
    Last edited by Osok; 10-13-2016 at 02:55 PM. Reason: formatting
    Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
    Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
    Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
    Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
    Digital Portfolio

  20. #140

    Tim's Revenge


    1 member team

    Disclosed Content:
    All assets from Unreal Learning content or made by me.

    100mb project category

    WASD to move around
    [SPACE] sprint
    [Q] Toggle Weapon
    [R] Reload

    Run around, survive and take revenge on Tim's Killer

    No time to make win condition in the end.

  21. #141

    Death Reported


    Schwifty Same Saved Shades of Shaved Shame
    5 Members

    • Advait Dhumne
    • Iman Syed
    • Hussain Dabhiya
    • Pulkit Singh
    • Shirish Shukla

    Disclosed Content:
    Sound Assets from
    Last edited by Pulkitoki; 10-13-2016 at 03:12 PM. Reason: Banner Image was not showing up.

  22. #142
    Join Date
    Dec 2014
    DOWNLOAD LINK: HeadsAndBrains_EndlessDebtsAndMoney

    Endless debts and money
    2 Members
    Nicat Mammadov
    Tural Mammadov

    Disclosed Content: some sounds from (will update later with links), and some substance materials.

    Story: You owe endless debt to people . Fortunately you have a money making machine .

    Controls: Trigger or Grip buttons to pick up object. To press ingame buttons just touch to it with your ingame hand.

    Game mechanisms:
    TV - shows debt amount, person you owe that amount to and your reputation. Can change person by pressing left and right arrows on the left side of TV.
    Debt - Amount you owe to the person seen on the TV.
    Reputation - Can be increased by successfully paying debt. Changes between 0-100. If reaches 0 they will probably kill you!
    Patience - People will have different patience. Their face will become more red as patience goes down. They'll leave if they can't wait any longer and your reputation will go down based on that person's patience. (the less patience they have, the less reputation will be lost. The more patience they have left, the more reputation will be gained)
    Basket - You can put and discard money from basket. Money must be in the basket for some reason... .

    Requires motion controllers.
    Last edited by Nicat; 10-13-2016 at 02:12 PM. Reason: Forgot to write name of submission


  23. #143
    Pumpkin Hack


    Controls, W,A,S,D Space-Jump, CTRL/C-Transform, Shift-Sprint, L Mouse button-Attack, Tab-Fullscreen.

    Hide and go seek with a deadly twist, wield your scythe to take out other players but choose your attacks wisely as a miss will get you stuck.

    Once upon a time there was a village of farmers. Their love for growing pumpkins was as big as their pride and while they were friends, they
    were also rivals.
    Everyday they would compete against each other, trying to out grow one another, for the scent of
    victory was sweet.
    But envy brings a bitter taste and decades passed with no clear outcome in sight, until one sorrowful Halloween night, it was death's turn to reap the harvest.
    Rumor has it that as their competition was never completed, their rivalry and grudge cheated death and their spirits would appear every Halloween night to decide once and for all, who's the best pumpkin farmer.
    Tonight, in the cursed graveyard they're buried where pumpkins mysteriously grow, they would meet once again.

    This time to finally

    NOT Blizzard
    5 Members
    Venci Nachev
    Adrian .M
    Lance Baker
    Danaos Christopoulos
    Jonathon Riley

    Disclosed Content:
    Infinity Blade assets 5 foliage, 2 Vines, 2 Grass
    Marketplace assets Quantum meta clouds by quantum theory.

  24. #144

    Crowbar games - the dolliseum


    Game Name: THE DOLLISEUM – (Needs two controllers. Local versus.)

    Team Name: CROWBAR GAMES

    5 Members:
    Mark Cully (Programmer)
    Chris D’Arcy (Sound)
    Erin Stevenson (Technical Artist)
    Harry Haston-Dougan (Programmer)
    Sam Donaghey (Artist)

    Disclosed Content:
    Fonts from Dafont

    NOTE: If the camera bugs out or anything else breaks, press the ‘T’ key to reset the game.

  25. #145

    Robotic Grudge

    3 Members
    • Anton Sidorenko (ProgFZ23 here)
    • Alex Mel'kin
    • Ksionda Eugen (vedgi here)

    Disclosed Content:
    • Materials and textures from Automotive Materials example project
    • Default engine font and other default engine content

  26. #146
    • BanBros
    • 2 Members:
    o derko666
    o therko

    • Great Neighbours
    • Disclosed Content:
    o Music „Hunting the Cockroach”

    1 player:
    W,S,A,D - moving
    Left Shift - taking object
    Left Control - attack

    2 player:
    arrows - moving
    num8 - taking object
    num7 - attack

    If input is not working properly, please use this link:
    Last edited by derko666; 10-13-2016 at 04:03 PM. Reason: If bugs with control occured added other link

  27. #147

    DOWNLOAD LINK: Quadknot_AttunedGame

    TEAM: Quadknot
    1 Member
    • Daniel Figueroa

    Disclosed Content:
    Last edited by Quadknot; 10-13-2016 at 03:50 PM. Reason: Making sure everything is fine.

  28. #148
    Join Date
    Sep 2016

    Pluck off my Island

    Download Folder: Download Here
    (direct link)
    Team name: Moonbeam
    List of team members: NellG, orts, gabrielnv
    Name of your submission: moonbeam_PluckOffMyIsland

    Controls: Mouse - Hold left mouse button down and move mouse over island to roll it around.

    The sound and the water are from unreal. Everything else has been made during the jam.

    Due to life (work) commitments, we were unable to spend much time on this jam as wanted to, and we so haven't been able to finish it. Submitted where we got to. The idea came from settling an island, with the islands being numbers which when viewed from above would be the score. The score was due to be based on the number of pink creatures alive, with the islands continually rising up and falling down into the water as the score changed (if you can get 10 pink creatures alive the first number will pop up). The creatures eat pumpkins and when full they spawn new creatures. There are rogue creatures which eat them. The game is controlled by holding the left mouse button down and rolling the island around. The creatures are supposed to avoid the water and head for the pumpkins!
    Future ideas were to use the rocks to throw at the bad guys, and for birds to fly by and occasionally eat the creatures.

    Last edited by NellG; 10-13-2016 at 03:05 PM.

  29. #149

    RoboDude Miami

    Name: RoboDude Miami

    Download link: (windows)

    Team: Barocon
    Members: Barocon

    KB/Mouse: WASD movement and left click attack
    Gamepad: Left stick moves, Right stick rotates, Attack with A

    Disclosed Content:
    Swooshing sound from
    Some materials and textures from Starterpack

    Tools used:
    Blender, Krita and ChipTone

    I'm a UE4 newbie so most of my time was spent watching tutorials, reading guides and hunting for the right checkboxes.

    I was wondering whether I should submit the game at all. Game has just 3 tiny levels very little content. I didn't have time to make everything I wanted to make.

  30. #150

    Règlement de Comptes

    Reglement de Comptes

    Team Name : ./fun
    Member : 1 - Ludovic Aubertin

    download link :

    Disclosed Content: everything was created by me during this jam

    A bad student is going to have to be better to get back his freedom...

  31. #151

    Link: 64Bit / 32Bit
    Team name: ILLUMINE GAMES
    List of team members: Forcedown, Megpixels
    Name of your submission: ILLUMINEGAMES_SCORERESTORE

    Notes: All assets were made from scratch during the 6 day time period. Unfortunately, the sound stopped working right before packaging everything, which is extremely sad, but we hope you enjoy anyways!

    WASD + spacebar
    Left thumbstick + A button
    Last edited by Forcedown; 10-13-2016 at 03:07 PM.

  32. #152
    Join Date
    May 2014


    Team: RichardNazarian
    1 Member
    Richard Nazarian

    An Online Multiplayer FPS (LAN and IP connect), Best to play with at least 3 people. Host must have port 7777UDP forwarded.
    Get 20 kills. Once in a while the Equalizer weapon will spawn in the middle. It's a one shot one kill weapon with 1 ammo. Killing your last killer will give you 2 kills instead of 1.
    At the end of the game, the game will automatically restart after 15 seconds.

    Bugs: Firerate is not consistent on each machine

    Tab - Scoreboard
    WASD - Movement
    Left mouse - Fire / Ready / Respawn
    Space - Jump
    LeftCtrl - Crouch
    MouseWheel - Change weapon
    Escape - Leave match (Host dont ragequit abuse this please )

    Disclosed Content:
    UE4 Starter Content
    Weapon model from
    Music from
    "Male Scream" by aldenroth2:
    "Grunts" by bennychico11:
    "Gun shot sound 01" by GregsMedia:
    "Weapon swap" by twisterman:
    "Change weapon sound" by knova:
    "Sci fi glitch sound" by waterboy920:
    "Energy Gloves" by ejfortin:
    Last edited by R1chieXD; 10-13-2016 at 03:51 PM. Reason: Updated disclosed content info

  33. #153
    Battle of the Ages

    Settle the score with your mar-b-elous historical enemies in this free-for-all multiplayer game!


    • AngryHead (Blueprints)
    • Devin (Music&SFX)
    • El Fuego (LevelDesign&Textures)
    • RedFox (NATSessionServer&MainMenu)
    • TiO2 (StatueModels&Textures)


    All content was made during the jam, including music, sound effects, statue models, textures and the NAT punching backend session server.

    Warning: This is a multiplayer game, so you need several people to enjoy it! Get 4 friends together OR contact us via PM for a game session.

    Main Menu Lobby: Chat with other waiting players. Change your name, pick a game and join.
    In Game Controls:
    WASD for movement
    Space to jump
    Left Mouse Button to swing your weapon
    Right Mouse Button & hold to "grab" a throwable actor (works when close to them)
    E to throw the item if "grabbing" an item (holding RMB)
    Last edited by BlackSailSoft; 10-13-2016 at 02:01 PM.

  34. #154


    NOTE: The Scope of the project was sadly a couple hours too big. Scene 3 and Scene 5 are incomplete. Apologies. We will probably release the actual finished version of the game on our website: once its done, so close to finishing but couldnt do any more in the amount of time left.

    Team: Cybernaut Games

    Team Members:
    - Duncan Bunting
    - John Bruce
    - Sarah Shahzad

    Name Of Game: HER NAME WAS KATIE

    Disclosed Content:
    - Used Several Assets provided in the UE4 StarterContent folder
    - Used Moon Texture Provided by:
    Last edited by TheDJBuntin; 10-13-2016 at 02:03 PM. Reason: Added note below download link

  35. #155
    Team Name: Funky Fresh Ninja Bouys

    Project Name: Employee of the Month

    Team Members:
    Dean Sinclair
    Liam Meldrum
    Abbie Smeaton
    Chris McEvoy
    Bryan Adams


  36. #156


    DOWNLOAD LINK: Spitoon_RailcarRevenge

    Spitoon Team
    4 Members
    • Bharat Gudihal
    • Aaron Desin
    • Ruohan Tang
    • Jimmy Kelly

    Disclosed Content:
    • Sourced Sounds (all public domain):
    • Train Whistle: Zozzy on
    • UI Click Sound: Klawykogut on
    • Dice Sound: nettimato on
    • Crate Break Sounds: corkscr3w on
    • Bear Trap Sound: zorrobms1001, thiagoassis82terror, wilhellboy on
    • Explosion Sound: tommccann on
    • Church Bell Sound: klankbeeld on
    • Train Travel Sound: macdaddyno1 on
    • Ricochet sounds: thatSFXguy on YouTube

    Game Instructions:
    1. Unzip the folder and execute the "ProjectSpitoon" Unreal file.
    2. To begin, roll your die by clicking the "Roll" button on the screen. Choose to split your roll between moving spaces (by clicking on consecutive tiles), and an action (for example, click the "Shoot" button and then click on an opponent adjacent to the player).
    3. Complete the level in the allotted amount of turns shown in the bottom left of the screen by moving into the back doorway tile of each car.
    4. Upon completing every few levels, the player gains an additional die.
    5. Opponents do not have to be eliminated - the goal is to make your way to the front car to take over the train.
    Last edited by SabaccShark; 10-13-2016 at 02:27 PM.

  37. #157
    Join Date
    May 2015

    WASD - Move
    Space - Shoot

    DownloadLink for no menu, game needs Menu and still some tweaks here and there :3 <3
    Last edited by Ninjin; 10-13-2016 at 02:46 PM.
    "The possibility of victory is only 0% when all the players give up. I refuse to make it 0% myself" - Kuroko

  38. #158

    Dead by Dawn

    Dead by dawn
    this is a simple wave based survival game, survive as long as possible.

    DL Link:

    this game is a bit of an homage to a classic movie series, and was put together by Tall Ship Studio.

    Team Members :
    • Arckadian
    • Magnetomage
    • markustss

    Story: A group of evil automata attacked you, you friends and you are the sole survivor; they're back, and now you have the opportunity to get some revenge... or you will be dead by dawn.

    Disclosed Assets:
    • Sounds were aquired from
    • AI Enemy Constructor by Void Lantern (ue4 asset, heavily modified)
    • Infinity Blade Grasslands by epic.
    • a total two meshes were use from previous projects.

    a more detailed listing can be found in the credits section of the game.

    Fullscreen play Recommended.

  39. #159
    Join Date
    Jul 2016
    Random Studio presents H.E.X. Human Evolved Xeno

    Story: A futuristic tomb raiding group finds a destroyed alien ship underground. A priceless artifact is removed leaving you little time to escape and settle the score. Betrayed by your group, you have to use your wits to solve your way out before its too late!


    Team Members:


    Disclosed Assets:s_statis- high poly made before, low poly made during jam
    s_case - high poly made before, low poly made during jam
    s_generator- high poly made before, low poly made during jam
    s_drill-high poly made before, low poly made during jam
    s_lifesupport-s_drill-high poly made before, low poly made during jam
    s_lifesupport2-s_drill-high poly made before, low poly made during jam
    s_lifesupport4-s-from model libary
    s_cover- from model libary
    s_fan - from model libary
    s_generatormachine2 -from model libary
    s_generatormachine3 -from model libary
    s_light_medbay2-from model libary
    s_med_equipment4-from model libary
    s_med_equipment6 -from model libary
    s_medlights--from model libary
    s_medsation3 -from model libary
    s_medstation-from model libary
    s_medstation--from model libary
    s-panel1--from model libary
    s-panel2--from model libary
    s-panel3--from model libary
    s-panel4--from model libary
    s-panel5--from model libary
    s-panel6--from model libary
    s_vent-from model libary
    s-treasureroom-- from model libary
    crystal_01-from model libary
    s_alarmlight- from model libary
    rock_01 from model libary
    rock_02-from model libary
    s_onemanship-from model libary


    FX_Map_7 and FX_Pattern_1_dif from The Monolith Pack
    T_Rock_D from Kite Demo Assets Pack


    Steel and Glass from Starter Content


    P_Steam_Lit from Starter Content


    Ambient Sounds from Soniss GDC Bundle 2016
    Last edited by Htiek; 10-13-2016 at 03:28 PM.

  40. #160

    Link : Download , Download 2
    Team name: JanWlosok
    List of team members : Jan Wlosok
    Name of your submission : JanWlosok_PathOfRevenge

    - moving cards - LMB
    - movement - RMB
    - zoom on card - MMB


    Path of Revenge is a combat card game. There are five levels with increasing difficulty. Every new level will add more powerful cards for you and your enemy. Complete five levels to get your revenge.


    Each card has three properties. Attack (red number), Cover(blue number) and Healing(green number). Attack can be countered by cover (5 attack vs 5 cover = 0 damage). Healing property of cards can restore your health, but if you are attacked while healing, you will only heal 1 health. Cards can also combine different properties (cover attack => 2 cover, 2 attack). Your goal is to kill your enemy before he kills you. Each round has to moves. Offense means, that you place your card first. Defense means that enemy places card first and you can react to it. You end your move by clicking Continue button.

    Used software:

    Blender, Photoshop, Quixel suite 2.0, Adobe Fuse

    Used content not made by myself:

    I used character model created in Adobe Fuse. I also created textures in DDO based on provided base materials (wood texture, metal texture).


    Last edited by wlosokjan; 10-13-2016 at 02:13 PM.

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