I’m guessing some people started their projects in 4.1 and can’t easily convert it to 4.2, so they’re sticking with 4.1. Epic, being supportive, released another hotfix for 4.1 so that the teams/people with the projects that either do not or cannot convert to 4.2 do not have to live with these errors. That’s my 2 cents anyway, I haven’t got any real idea.
I started my project on 4.0 and jumped to 4.2 with no problems. I guess it may be different for other uses who made heavier modifications. Either way thanks Epic!
As the others have mentioned, some users may have cancelled their subscription before the 4.2 release, or others may be developing on 4.1 and not want to update their project to 4.2 due to concerns over updating. Either way, while they may not be getting access to new features, we definitely want to make sure that they have critical bug fixes for the version.
WOW!. Another reason why Epic Games is awesome. So if we cancel our subscriptions for certain versions we will still be getting bug fixes to those old versions even though we don’t get the new versions with their new features?