so i was working on my first VR demo.
with fellow modeler Salim Ljabli, and bunch of other talented people, we built Grace for MacinnesScott. (full credits)
came out better than expected. all the following screens and videos are directly from Unreal Engine 4. Runs solid 90fps on HTC Vive with the help of GTX1080 and nvidia vrworks
thanks guys.
performance capture isnt really my field, so i dont know what hw and sw was used.
what i can give you tho is a peak behind the curtains. if that helps
I’m working on something very similar. Can you tell me about the water droplets - are they a Substance-style procedural cooked into the texture maps or is it a highly tiled ‘detail texture’ ?
I just have to reply to this thread.
This head model is the most realistic female head model I have ever seen in real-time. It seriously raises the bar.
I would really love to know more about the process, how did you create the head (might be the wrong forum though). Is it based on real person’s (same who did the performance?) head? Can I hire you?