A person to put in scene to check scale

Where can I get a mesh of a person so I can see if my areas don’t look too big or small?
Would a BSP brush be sufficient?

Just use the ue4 mannequin model?
Export it as .fbx and strip the model for size reference use in your 3d software.

Sorry, noob here. I’ve looked but can’t find it. I’ve been reading/watching so many tutorials lately I’m getting confused.

The playerchar you see in UE4?
Drop him into your level.
Old Mannequin had 184cm (blue guy)
Actual guy is around 210cm(grey one).
1 UE unit = 1 Blenderunit, if you use blender.
:slight_smile:

You can get a basemesh from polycount, and just scale him in height to match 180cm.
http://wiki.polycount.com/wiki/BaseMesh

I dropped “empty character” (from basic tab) into the level and there’s nothing there, just an outline. When I hit play, the level is completely empty.

Hello

Why not just use MAKEHUMAN? The software is free and you can set your character size with sliders. That way you can create a character easily and also get scale right.

You can find makehuman here.
http://www.makehuman.org/

You dropped in the “Player start” component, press play, there you will be spawned.
Open a fresh TPS(!) template with starter content and search for “Third person char”, or char or third.
Then drag and drop him into scene.
When you have him found on the left in the contenbrowser and need him for scaling in other project.
Right click on it in CB and look for asset actions - migrate (choose your other project content(!) folder).
:slight_smile:
You can drag a basic cube in scene/level, look on the right in details panel transformation / scale, set it to 2x2x2x , then it is 2m, set it to 1.84 then it’s 1.84 m, run around where you live and measure some real stuff, you want to reproduce, when aiming for realistic look.

1 Like

Thanks guys. Figured it out :slight_smile: