State Machine events not firing when anim montage/sequence is playing

Hello,

If you change states while playing an anim montage or sequence, the “Entered State Event” will be called for the state you’re entering, but the “Fullly Blended State Event” won’t. The “Left State Event” also won’t be called for the state you’re leaving…

Right now there’s also a thread in the forums about this:

https://forums.unrealengine.com/development-discussion/animation/1655281-state-machine-animation-events-not-triggering-when-montage-is-playing

Thanks a lot for your attention!

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Thanks for the reply, I’ve now submitted it in that link.

The resulting report on the issues site is UE-79507

This problem is valid on 4.25, and it affects not only fully blended and left state events, but also end transition event.