After update 4.22.1 I can’t build even absolutely empty c++ project. Worse with every new release…
Project.Package: ********** PACKAGE COMMAND STARTED **********
IOSPlatform.Package: Package /Users/corvisalex/Documents/UnrealProjects/MyProject/MyProject.uproject
UnrealPluginLanguage.Init: UPL Init: None
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: System.NullReferenceException: Object reference not set to an instance of an object
Log.WriteException: at Tools.DotNETCommon.FileSystemReference.CombineStrings (Tools.DotNETCommon.DirectoryReference BaseDirectory, System.String[] Fragments) [0x00047] in <085be0bc00f949cb96d5902ac1676522>:0
Log.WriteException: at Tools.DotNETCommon.FileReference.Combine (Tools.DotNETCommon.DirectoryReference BaseDirectory, System.String[] Fragments) [0x00000] in <085be0bc00f949cb96d5902ac1676522>:0
Log.WriteException: at IOSPlatform.WriteEntitlements (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x000a5] in <16fb4bc5a573476dbe4cf507da746cc6>:0
Log.WriteException: at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, System.Int32 WorkingCL) [0x00457] in <16fb4bc5a573476dbe4cf507da746cc6>:0
Log.WriteException: at Project.Package (AutomationTool.ProjectParams Params, System.Int32 WorkingCL) [0x000bc] in <2d06b1c78c30473983e756542991f787>:0
Log.WriteException: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00094] in <2d06b1c78c30473983e756542991f787>:0
Log.WriteException: at BuildCookRun.ExecuteBuild () [0x00040] in <2d06b1c78c30473983e756542991f787>:0
Log.WriteException: at AutomationTool.BuildCommand.Execute () [0x00001] in <12df2f08c3b644f29f037eda010f02c3>:0
Log.WriteException: at AutomationTool.Automation.Execute (System.Collections.Generic.List`1[T] CommandsToExecute, System.Collections.Generic.Dictionary`2[TKey,TValue] Commands) [0x0007c] in <12df2f08c3b644f29f037eda010f02c3>:0
Log.WriteException: at AutomationTool.Automation.Process (System.String[] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x0026f] in <12df2f08c3b644f29f037eda010f02c3>:0
Log.WriteException: at AutomationTool.Program.MainProc (System.String[] Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00001] in <0237adef54404c48b8fc24e3cc3bd2ab>:0
Log.WriteException: at AutomationTool.Program+<>c__DisplayClass1_0.<Main>b__2 () [0x00000] in <0237adef54404c48b8fc24e3cc3bd2ab>:0
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance (System.Func`1[TResult] Main) [0x000a0] in <12df2f08c3b644f29f037eda010f02c3>:0
Log.WriteException: at AutomationTool.Program.Main (System.String[] Arguments) [0x0020a] in <0237adef54404c48b8fc24e3cc3bd2ab>:0
Log.WriteException: (see /Users/corvisalex/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)