I just created a new project first person blueprint project with starter content. After linking up my mobile provision and certificates, configuring for ios, and disabling mobile HDR, I launched for my iPad 2.
The build worked fine until 40% of the way through installation when it was ‘VerifyingApplication’. The error is “Update of “Dodgeball.ipa” failed with There is a problem with the entitlements for this application.”
Tappy Chicken does the same thing.
Please tell me if their are any more details you need. I’m pretty new to this so I could have missed something obvious. Thanks in advance for any help :).
Using windows 7 64 bit.
LogPlayLevel:Display: IPhonePackager: ----------
LogPlayLevel:Display: IPhonePackager: Executing command 'Deploy' '' ...
LogPlayLevel:Display: IPhonePackager: [deploy] Created deployment server.
LogPlayLevel:Display: IPhonePackager: Trying to connect to mobile device running iOS ...
LogPlayLevel:Display: IPhonePackager: Mobile Device 'Todd's iPad' connected
LogPlayLevel:Display: IPhonePackager: Device 'Todd's iPad' with id 7b44001efab313554a5fc4f4430b805911fea01a is being checked against .
LogPlayLevel:Display: IPhonePackager: Transferring IPA to device 'Todd's iPad' ...
LogPlayLevel:Display: IPhonePackager: ... Transferred 6144 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 10240 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 15360 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 19456 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 23552 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 28672 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 32768 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 37888 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 41984 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 46080 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 51200 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 55296 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 59392 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 64512 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 68608 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 73728 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 77824 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 81920 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 87040 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 91136 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 96256 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 100352 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 104448 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Transferred 109568 KB of 112216 KB
LogPlayLevel:Display: IPhonePackager: ... Finished copying to '/PublicStaging/Dodgeball.ipa' in 5.95 s
LogPlayLevel:Display: IPhonePackager: Installing IPA on device 'Todd's iPad' ...
LogPlayLevel:Display: IPhonePackager: ... Install is 5% complete at phase 'CreatingStagingDirectory'
LogPlayLevel:Display: IPhonePackager: ... Install is 15% complete at phase 'ExtractingPackage'
LogPlayLevel:Display: IPhonePackager: IPP ERROR: Mobile Device disconnected during run!
LogPlayLevel:Display: IPhonePackager: ... Install is 20% complete at phase 'InspectingPackage'
LogPlayLevel:Display: IPhonePackager: ... Install is 20% complete at phase 'TakingInstallLock'
LogPlayLevel:Display: IPhonePackager: ... Install is 30% complete at phase 'PreflightingApplication'
LogPlayLevel:Display: IPhonePackager: ... Install is 30% complete at phase 'InstallingEmbeddedProfile'
LogPlayLevel:Display: IPhonePackager: ... Install is 40% complete at phase 'VerifyingApplication'
LogPlayLevel:Display: IPhonePackager: Install \ Update of "Dodgeball.ipa" failed with There is a problem with the entitlements for this application (0xE8008016) in 24.39 seconds
LogPlayLevel:Display: IPhonePackager:
LogPlayLevel:Display: IPhonePackager: IPP ERROR: Failed to install IPA on device
LogPlayLevel:Display: IPhonePackager:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 33.2028991s to run IPhonePackager.exe
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:35): F:\FProgram Files\Unreal Engine\4.4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe Deploy "F:\Other Folder\Unreal Projects\Dodgeball\Binaries\IOS\Dodgeball.ipa". See logfile for details: 'IPhonePackager.txt'
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:35): F:\FProgram Files\Unreal Engine\4.4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe Deploy "F:\Other Folder\Unreal Projects\Dodgeball\Binaries\IOS\Dodgeball.ipa". See logfile for details: 'IPhonePackager.txt'
LogPlayLevel:Display: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
LogPlayLevel:Display: at IOSPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: at Project.Deploy(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: Command failed (Result:35): F:\FProgram Files\Unreal Engine\4.4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe Deploy "F:\Other Folder\Unreal Projects\Dodgeball\Binaries\IOS\Dodgeball.ipa". See logfile for details: 'IPhonePackager.txt'
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=35
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files...
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED