LogPlayLevel:Display: IPhonePackager: Installing IPA on device ‘Todd’s iPad’ …
LogPlayLevel:Display: IPhonePackager: … Install is 5% complete at phase ‘CreatingStagingDirectory’
LogPlayLevel:Display: IPhonePackager: … Install is 15% complete at phase ‘ExtractingPackage’
LogPlayLevel:Display: IPhonePackager: … Install is 20% complete at phase ‘InspectingPackage’
LogPlayLevel:Display: IPhonePackager: … Install is 20% complete at phase ‘TakingInstallLock’
LogPlayLevel:Display: IPhonePackager: … Install is 30% complete at phase ‘PreflightingApplication’
LogPlayLevel:Display: IPhonePackager: … Install is 30% complete at phase ‘InstallingEmbeddedProfile’
LogPlayLevel:Display: IPhonePackager: … Install is 40% complete at phase ‘VerifyingApplication’
LogPlayLevel:Display: IPhonePackager: Install \ Update of “Export_Testing.ipa” failed with There is a problem with the entitlements for this application (0xE8008016) in 30.19 seconds
LogPlayLevel:Display: IPhonePackager:
LogPlayLevel:Display: IPhonePackager: IPP ERROR: Failed to install IPA on device
LogPlayLevel:Display: IPhonePackager:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 40.2133001s to run IPhonePackager.exe
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:35): F:\FProgram Files\Unreal Engine\4.4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe Deploy “F:\Other Folder\Unreal Projects\Export_Testing 4.4\Binaries\IOS\Export_Testing.ipa”. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:35): F:\FProgram Files\Unreal Engine\4.4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe Deploy “F:\Other Folder\Unreal Projects\Export_Testing 4.4\Binaries\IOS\Export_Testing.ipa”. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel:Display: Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
LogPlayLevel:Display: at IOSPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
LogPlayLevel:Display: at Project.Deploy(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: Command failed (Result:35): F:\FProgram Files\Unreal Engine\4.4\Engine\Binaries\DotNET\IOS\IPhonePackager.exe Deploy “F:\Other Folder\Unreal Projects\Export_Testing 4.4\Binaries\IOS\Export_Testing.ipa”. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=35
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
IOS Build Failed. What more can I say?