Collision detection doesn't work on "Spawn Actor from Class"

Hello everybody,

I try to make the “Mycharacter” blueprint from the “third person blueprint” to be generate on map each X seconds.

It works, but as you can see on screenshot, “mycharacter” is generated even if there is a collision and even if I don’t tick “Spawn Even if Colliding” (so they overlaps). I tried many things but it doesn’t seems to works.

If you have an idea or a solution for this problem … Thank you for your help !!

If you spawn your character, you might want to enable collision on capsule component, since by default they are not enabled.

Thanks for answer :wink: but I have already tried to change collision on character and on capsule. I’ve chosen “Block all” but it changed nothing … :confused:

No idea ? :frowning:

Hey Footy,

It looks like this is a bug. We have a report in our system for it (TTP# 343498), and our developers are looking into issue. For now you may need to implement a more elaborate check for collision before using Spawn node. Thanks for report!

Thank you ! At least I know what is problem, so I’ll stop to try again and again to make it work :D. I’ll wait for a 4.4.1 version ;).

It’s been over a year since this bug has been logged, and it’s still there? This makes me feel miserable about 2 other bugs I’ve reported that are serious problems in my development. Guess I should find dirty work arounds for all of them.

I’ve emailed developers about this bug for an update, and I’ll let you know what I find out.

Where do you do this process? Have you tried it in PlayerController blueprint? Usually what fail to work in Pawn/Character blueprint, it’ll work perfectly in PlayerController blueprint. Because I don’t have issue like this in PlayerController blueprint.

Holy hell, they overhauled way this works in recent update, and I’m STILL having problem. I REALLY hope this is just user error. Every single one of new settings work same way; ignore collision and always spawn.

Hi Grimwolf,

new settings seem to work fine for me in 4.9.0. Can you reproduce this in a new project as well, or only your current project? If you can recreate problem in a test project, please upload it someplace like Dropbox or Google Drive and get me a link so I can take a look. Otherwise, I need as many images of your setup, including collision settings for all involved actors and your BP spawning solution. Thanks!