I try to make the “Mycharacter” blueprint from the “third person blueprint” to be generate on map each X seconds.
It works, but as you can see on screenshot, “mycharacter” is generated even if there is a collision and even if I don’t tick “Spawn Even if Colliding” (so they overlaps). I tried many things but it doesn’t seems to works.
If you have an idea or a solution for this problem … Thank you for your help !!
It looks like this is a bug. We have a report in our system for it (TTP# 343498), and our developers are looking into issue. For now you may need to implement a more elaborate check for collision before using Spawn node. Thanks for report!
It’s been over a year since this bug has been logged, and it’s still there? This makes me feel miserable about 2 other bugs I’ve reported that are serious problems in my development. Guess I should find dirty work arounds for all of them.
Where do you do this process? Have you tried it in PlayerController blueprint? Usually what fail to work in Pawn/Character blueprint, it’ll work perfectly in PlayerController blueprint. Because I don’t have issue like this in PlayerController blueprint.
Holy hell, they overhauled way this works in recent update, and I’m STILL having problem. I REALLY hope this is just user error. Every single one of new settings work same way; ignore collision and always spawn.
new settings seem to work fine for me in 4.9.0. Can you reproduce this in a new project as well, or only your current project? If you can recreate problem in a test project, please upload it someplace like Dropbox or Google Drive and get me a link so I can take a look. Otherwise, I need as many images of your setup, including collision settings for all involved actors and your BP spawning solution. Thanks!