How to use Paragon Assets for AI Character?

Hi!
I’ve downloaded Paragon Assets to begin creating my first enemies. I made a c++ controller, c++ character, a behavior tree, a blackboard and now I want to use Paragon Skeletal Mesh and his own Animation Blueprint. I’ve did it! Everything cool, but animation for movement does not work, ofc. I took a look in his Blueprints and all are for the Player Character. Now, I ask you guys, how can I use Paragon Character for AI and not for My Character to play with?

Like using the Third Person Template. If I make him fallow me, he will run like in his Animation, he will jump and everything. But with custom assets, how can I do it?

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I’ve got the same issue. Were you ever able to figure this out?

i think ive found the solution to this issue and its actually pretty simple. basic ai characters dont seem to use acceleration for nav movement for … reasons haha no idea why. the paragon assets movements are based on acceleration but there is a way to make the ai character use it too. open the character and select the movement component, then search for nav movement section, there you will find a use acceleration for paths option, you need to check this box. after that your anims should work. i just found this and it seems to work but i havent looked into it a ton or done extensive testing, but initial results would indicate it works.

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OMG thankyou for solving this!

This had me puzzled for hours. My ai would idle but just slides when moving about. Your answer works like a charm!

Mark

Thanks man!

Thank you so much.
you saved my life!

Thank You so Much Dude

I’ve spent hours, and all it takes is a simple check box.
Thanks so much, years later it’s still helping people like me :slight_smile:

THANK YOU!!!

Why is it when my AI character jerk back and forward when he walks it seems he getting hung on the floor I change I raise him a bunch of time off the floor in his AI overlook but it doesn’t seem to raise him up at all he always at the same height on the floor.

Why is it when my AI character jerk back and forward when he walks it seems he getting hung on the floor I change I raise him a bunch of time off the floor in his AI overlook but it doesn’t seem to raise him up at all he always at the same height on the floor.

Sorry for necro’ing this thread, but can anyone tell me why might a Paragon character (being used as an enemy AI) be willing to follow the player but not attack them? I’ve set Aurora to do the most standard enemy AI thing (run up to player character then thwack them) and for whatever reason, she refuses to use her Aurora attack animation. I have a custom animBP set up and everything. She’ll run, but not attack.

Probably saved me a good amount of hours! Thanks!