Hello,… Thanks for that,. I have spent another 30 days (off and on…) trying to figure out what fix is there,
I can’t get my head are the ‘pull request stuff’, I’m too much of an Artist for that I think,. This problem has plagued and haunted me for years,… What I am hoping, is there might be a way to ADAPT the way the Game PLAYS,. A way to CHANGE the ‘r.ScreenPercentage’ in an .ini file like, BaseEngine.ini, or,… BaseScalability.ini
(that last, is where I found this, which seems promising to (still green) me!:
"; Base scalability settings
; =========================
;
; The definitions here affect the console variables starting with “sg.” and define the user quality levels (game/editor video settings)
; To override a specific platform use DeviceProfile.ini (watch out for the different syntax.
; Note: [ResolutionQuality] isn’t using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage.
; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control.
Useful?
PLEASE try to help me. I was in hospital for nearly 3 full years, fighting rare cancer, intensive care for 7 months. Then my parents house burned down. Years of work, (Project files & Blueprints etc) Gone. it is my First game and First VR game I spent 4 years.
It’s a ‘This game was made by one guy!’ game.
To change ‘Screen Percentage’ or Ratio or SOMETHING that would simply, without rebuilding, in an INI, tell Steam OR Revive:RemiXed, "play it like this: "
I know you will want to say, just move on (I am, four completely different games in the works) or remake the thing (Impossible as am artist & writer I know, nothing is ever the same the second time, if you lose work)
I think this is a solvable problem. 
PLEASE, IF YOU CAN EVEN THINK OF ANYONE TO ASK, PUT A WORD IN FOR ME AS A UNIQUE CASE. THE STEAM / WMR WORLD WILL GET A VERY COOL GAME OUT OF IT!
Robert (‘Woody’)