problem is that i’m working on a vr game and so i have to put the minimap as a 3d widget in the world. thats ok, but i don’t want the minimap widget to be shown ON the minimap itself. looks a bit like minimap-ception. i put in a picture that maybe explains better. in the lower minimap you can see the widget. thats the thing i don’t want.
how could i hide it from the scenecapture camera? do you know another way to implement a minimap, so i could go around this problem?
hy!
thanks for your answer. i tried it, but the problem is the “Set Only Owner See” node only accepts primitive components and no child actors or actors. also i can’t cast an actor to a primitive component.
do i use it wrong? or is it simply not the way to with my problem?
alright i found the only onwer see attribute. if i click it i couldn’t see the minimap anymore. what i did to resolve this is in the picture.
i don’t understand what you mean with “cast it to the class it contains”. the MiniActor contains a Widget so i cast it to a widget? do i have to do this?