Tested in Windows 10, using Unreal Engine version 4.16.3 and Visual Studio 2015.
When using a game project hosted on a network share such as
\Wts-5c2eafeab51\Shared\VehicleGame\Source\VehicleGame
“FVisualStudioSourceCodeAccessor::OpenVisualStudioFilesInternalViaDTE” gets reversed slashes, such as
//Wts-5c2eafeab51/Shared/VehicleGame/Source/VehicleGame
When the reversed slashes are used at
if ( SUCCEEDED(ItemOperations->OpenFile(COMStrFileName, COMStrKind, &Window)) )
The file opens, but the DTE document will be malformed. The malformed DTE document causes issues for our Visual Studio plugin, Visual Assist.
This is a Visual Studio bug, but if you would be so kind as to send the correct Windows network path style slashes we would be grateful.