Hello community,
I really looked for a solution to my problem but I didn’t find, please help me!
When I launch UE4 version 4.17.0 from Epic Games Launcher it crashes at 45% and shows the crash reporter. I installed Visual Studio 2015, I downloaded the latest driver for my GPU, I tried to reinstall UE4 5-6 times but it still crashes at 45%. Here is the summary information:
LoginId:20a06ba84455a05c503399868fc222d9
EpicAccountId:7f26b7c41e4541a3afc249d91eec6b92
Assertion failed: Module [File:D:\Build++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 350] MeshUtilities
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Core!FModuleManager::LoadModuleChecked() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:350]
UE4Editor_Engine!GetStaticMeshDerivedDataVersion() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1081]
UE4Editor_Engine!BuildStaticMeshDerivedDataKey() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1161]
UE4Editor_Engine!FStaticMeshRenderData::Cache() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:1260]
UE4Editor_Engine!UStaticMesh::CacheDerivedData() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2201]
UE4Editor_Engine!UStaticMesh::PostLoad() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\staticmesh.cpp:2565]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:991]
UE4Editor_Engine!UBodySetup::PostLoad() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:1179]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:991]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1561]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1312]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1403]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:781]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:920]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:936]
UE4Editor_ViewportInteraction!APivotTransformGizmo::APivotTransformGizmo() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\viewportinteraction\gizmo\vipivottransformgizmo.cpp:43]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2687]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:817]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:895]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1835]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:127]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
My system configuration : Windows 10 x64 , Intel(R) Core™ i7-4720HQ CPU @ 2.60GHz , RAM : 16,0 Gb , GPU : NVIDIA GeForce GTX 950M
I hope you’ll find a solution for my problem, thank you !