Hello, I’m relatively new to Unreal and am hoping for a solution to the constant crashes I’m currently experiencing. I upgraded to 4.17.0 today and have not been able to load a project since. I’m able to choose basic project settings such as console, quality, and starter content but after that the project editor loads to 96% then crashes. I’ve attempted two clean installs including deleting all of the files stored in ‘Users/Shared/Epic Games’ and ‘Library/Application Support/Epic’. Any guidance is much appreciated!
My hardware is:
- MacBook Pro running Sierra 10.12 with XCode 8.3.3
- Intel i7
- 8 GB RAM
- NVIDIA GeForce GT 650M
My exact error message is:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1069d9c9b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x106bf125f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x106cd794d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x106c2a81e (filename not found) [in UE4Editor-Core.dylib]
FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState(FMetalBoundShaderState*, FMetalHashedVertexDescriptor const&) const Address = 0x13c53651a (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalBoundShaderState::PrepareToDraw(FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&) Address = 0x13c501c92 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalContext::PrepareToDraw(unsigned int, EMetalIndexType) Address = 0x13c4fba28 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x13c4ddb72 (filename not found) [in UE4Editor-MetalRHI.dylib]
DrawRectangle(FRHICommandList&, float, float, float, float, float, float, float, float, FIntPoint, FIntPoint, FShader*, EDrawRectangleFlags, unsigned int) Address = 0x1183d6b48 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderLight(FRHICommandList&, FLightSceneInfo const*, IPooledRenderTarget*, bool, bool) Address = 0x1180ef04f (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::RenderLights(FRHICommandListImmediate&) Address = 0x1180e95b6 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x117f97a11 (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1186223d0 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x118686760 (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1069fd1cf (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1069fc1d8 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1069f7f61 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x108d45cb1 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x108d5b5d7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x106a7bc90 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106a1db80 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fffe974493b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffe9744887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffe974408d (filename not found) [in libsystem_pthread.dylib]