I managed to fix an error earlier when trying to “GenerateProjectFile.bat” for my dedicated server. I had forgotten to Install SDK files, and also the Unreal Engine files in VS.
I’m running on 2017VS, Windows 8.1, and also UE4 4.16.
Currently I’m getting this error when I try to build my UE4 in VS.
4> Creating library S:\Unreal Engine
4\UE_4.16\UnrealEngine-4.16\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.lib
and object S:\Unreal Engine
4\UE_4.16\UnrealEngine-4.16\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.exp
4>ERROR : UBT error : Failed to
produce item: S:\Unreal Engine
4\UE_4.16\UnrealEngine-4.16\Engine\Binaries\Win64\UE4Editor-D3D12RHI.dll
4>Total build time: 3491.45 seconds
(Local executor: 0.00 seconds)
4>C:\Program Files (x86)\Microsoft
Visual
Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(49,5):
error MSB3073: The command
“…..\Build\BatchFiles\Rebuild.bat
UE4Editor Win64 Development
-waitmutex” exited with code -1. 4>Done building project “UE4.vcxproj”
– FAILED.
========== Rebuild All: 3 succeeded, 1 failed, 0 skipped ==========
I’ve been struggling to fix this problem all night, it’s been one thing after another. Any help would be appriciated, thanks!
Also one last thing, here’s my current paths.
Unreal Engine Dedicated Server S:\Unreal Engine 4\UE_4.16\UnrealEngine-4.16
Virtual Studio C:\Program Files (x86)\Microsoft Visual Studio
Project S:\Projects