I’m currently building a Blueprint 3rd person flying game. I have the camera set to follow a certain path and have the player mesh as a sub object to the camera. I want the player to be able to freely move the craft around the area of the screen as the camera moves along the path, but not go outside the boundaries of the camera view.
Hi m2the1 -
Here is a way to limit the movement via clamping the movement float values from the player character actor and mesh in an actor component. You will need to adjust the add and subtract values based on your game’s character mesh, but otherwise this should fix your issue.
Hopefully that will get you started -
Eric Ketchum