When trying to package for Win64 with Steam Audio plugin enabled packaging fails due to unresolved external symbols. Any workaround?
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library E:\Unreal Projects\xxx\Binaries\Win64\xxx.lib and object E:\Unreal Projects\xxx\Binaries\Win64\xxx.exp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LNK2019: unresolved external symbol "unsigned int __cdecl SteamAudio::GetNumTrianglesForStaticMesh(class AStaticMeshActor *)" (?GetNumTrianglesForStaticMesh@SteamAudio@@YAIPEAVAStaticMeshActor@@@Z) referenced in function "private: void __cdecl UPho
nonGeometryComponent::UpdateStatistics(void)" (?UpdateStatistics@UPhononGeometryComponent@@AEAAXXZ)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UE4-SteamAudio.lib(Module.SteamAudio.cpp.obj) : error LNK2019: unresolved external symbol "unsigned int __cdecl SteamAudio::GetNumTrianglesAtRoot(class AActor *)" (?GetNumTrianglesAtRoot@SteamAudio@@YAIPEAVAActor@@@Z) referenced in function "private: void __cdecl UPhononGeometryComponent::UpdateStatis
tics(void)" (?UpdateStatistics@UPhononGeometryComponent@@AEAAXXZ)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: E:\Unreal Projects\xxx\Binaries\Win64\xxx.exe : fatal error LNK1120: 2 unresolved externals