Bundle name is right, Leaderboard ID is right, GameCenter is enabled, game is built in shipping (its actually already in the Appstore (go BlowFish), Leaderboard is live and can be seen on iphone, just shows “No Scores”…
I don’t understand where you call the event get leaderboard, do you call in game mode or in any map?
I have the same "read and write leaderboard"logic of the your blueprint, but i don’t know where i can call the custom event
About IOS, I won’t can help you, because i won’t make for ios phone, sorry, but i will be so happy if you help me about android.
So, the way that I have it is, whenever the game starts OR goes back to the main menu, i do a ‘GET leaderboard’ so it’s loaded.
When i touch the leaderboard button on the menu, I do:
-READ Leaderboard
-On Success → Compare local high score and leaderboard high score
-If Local score is higher–> WRITE to Leaderboard and save the game
-Finish with SHOW Leaderboard
See if this helps you out.
I somehow JUST got my thing to work. I grouped the leaderboard (on ios) and copy pasted the ID and somehow it solved it. =) --Pretty sure it had something to do with naming…
When you grouped the leaderboards on connect it adds grp. at the beginning. Did you add grp. to the leaderboard name in the Android settings as well as the blueprint nodes after grouping?
Are you certain this is what solved your issue at all? Also, were you getting any scores being posted to your leaderbords with builds on testflight, or do they only post scores after the build is ready for sale in the app store?