I’m trying to get push notifications to appear, but having no luck.
I’m running UE 4.14, with a mix of C++ and blueprints.
I’ve added “bSupportsPushNotifications=True” to [/Script/BuildSettings.BuildSettings] in IOSEngine.ini.
I’m building on a Mac with my iPhone 5c as a test device.
I have configured the SSL certificates for Apple Push Notifiations on Apple’s portal.
And I’ve provisioned my app, uploaded to TestFlight as a distribution build with no complaints.
Here’s the simple test blueprint I was hoping to see work…
But when I run the app, I don’t get the expected notification 60 seconds after my function call.
The other odd part is that my app never asks “My App would like to send push notifications” when it’s first run. And my app doesn’t show up in the device’s “Settings \ Notifications \ Notification Style” list of apps.
Anyone have ideas on what to look for? I know I’m missing something.