Hello i need to run some logic when the character enters a state in the state machine of the animation blueprint, how do i do that? When i click the state i have the option to type a Custom Blueprint Event on the 3 different stages (Entered, Left and Fully Blended). I tried creating a custom event called Test in the Event Graph for the animation blueprint and i specified that event on the Custom Blueprint Event but it’s never fired, call you tell me how do i achieve this? Thank you
Nevermind i’ve found the answer, just right click on the Event Graph and there will be a Add State Machine Event and it will list all the events you’ve specified ![]()
hey, i was interested in this but when I right click on empty space in the event graph, I don’t see that Add state machine event
do you know if I’m missing something here ? Thanks you !
Cool ! Thanks for your reply ! I’ll try that today ![]()
The fields to enter the name are gone now ? AnimBP BP custom events on State machine state changes and transitions are gone? - Character & Animation - Unreal Engine Forums
Add State Machine Event doesn’t show up in 4.7.1…
I used a Entered State Event yesterday on 4.7.1, so it’s fine for me.
you must have something else set up… I don’t see “Add State Machine Event” either. I found the answer over here… had to look for EventAnimNotify in the classes. https://answers.unrealengine.com/questions/10216/how-to-use-state-event.html

