Dear Friends at Epic,
Here’s a pic of a crash log I got in a shipping build of a simple AI behavior tree test
I’ve marked where the spawning of the bot is occurring
shortly thereafter the crash occurs.
In my BT I just have simple code, some custom decorators and such, but everything works perfectly in the Editor PIE and from commandline
The crash is instant, right at the instantiating of the BT which makes me feel like it something you can fix on your side
Have fun today!
Rama
#The Crash (Open in New Tab to see better)
I picked the most conservative OS color scheme I could think of for the presentation of this pic
#Text
I print the message BlackBoardValid!!! in the begin play of the AIController after verifying it has a valid blackboard
[2014.06.08-01.57.45:967][393]LogBlueprintUserMessages: BlackBoardValid!!!
[2014.06.08-01.57.48:027][393]LogWindows: === Critical error: ===
[2014.06.08-01.57.48:027][393]LogWindows: Fatal error!
StaticDuplicateObject() 0x3fd3392c + 9 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1346] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
InitializeNodeHelper() 0x40a39591 + 113 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ai\behaviortree\behaviortreemanager.cpp:123] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
InitializeNodeHelper() 0x40a39815 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ai\behaviortree\behaviortreemanager.cpp:118] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UBehaviorTreeManager::LoadTree() 0x40a3c24e + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ai\behaviortree\behaviortreemanager.cpp:193] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UBehaviorTreeComponent::PushInstance() 0x40a42b11 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ai\behaviortree\behaviortreecomponent.cpp:1229] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UBehaviorTreeComponent::StartTree() 0x40a4b530 + 22 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ai\behaviortree\behaviortreecomponent.cpp:121] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
AAIController::RunBehaviorTree() 0x403d43ad + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\aicontroller.cpp:655] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UKismetAIHelperLibrary::SpawnAIFromClass() 0x4066fbaf + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\kismetaihelperlibrary.cpp:114] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UKismetAIHelperLibrary::execSpawnAIFromClass() 0x41361d55 + 437 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\classes\kismet\kismetaihelperlibrary.h:14] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::CallFunction() 0x3fcee9ee + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:381] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::ProcessContextOpcode() 0x3fcfedba + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1371] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::execLetObj() 0x3fd0e00a + 26 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1210] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::ProcessInternal() 0x3fd00230 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:561] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::CallFunction() 0x3fceef02 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:490] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::ProcessInternal() 0x3fd00230 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:561] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UObject::ProcessEvent() 0x3fcffa1b + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:871] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
AActor::ProcessEvent() 0x403cd867 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\actor.cpp:604] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UPlayerInput::ProcessInputStack() 0x40ea2275 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\userinterface\playerinput.cpp:1015] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
APlayerController::ProcessPlayerInput() 0x4075d2eb + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\playercontroller.cpp:2227] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
APlayerController::PlayerTick() 0x4075be35 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\playercontroller.cpp:1909] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
APlayerController::TickActor() 0x40767ee2 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\playercontroller.cpp:3460] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FActorTickFunction::ExecuteTick() 0x403b5902 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\actor.cpp:185] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTickTaskSequencer::FTickFunctionTask::DoTask() 0x4096e79c + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ticktaskmanager.cpp:320] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() 0x4097e019 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\public\async\taskgraphinterfaces.h:637] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTaskThread::ProcessTasks() 0x3f96a030 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\async\taskgraph.cpp:321] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTaskThread::ProcessTasksUntilQuit() 0x3f96a1dd + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\async\taskgraph.cpp:173] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTaskGraphImplementation::WaitUntilTasksComplete() 0x3f97982d + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\private\async\taskgraph.cpp:853] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTaskGraphInterface::WaitUntilTaskCompletes() 0x3faca595 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\core\public\async\taskgraphinterfaces.h:183] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTickTaskSequencer::ReleaseTickGroup() 0x409b4bf4 + 274 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ticktaskmanager.cpp:185] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FTickTaskManager::RunTickGroup() 0x409bf76d + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\ticktaskmanager.cpp:718] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UWorld::RunTickGroup() 0x406a1685 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\leveltick.cpp:693] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UWorld::Tick() 0x406a688b + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\leveltick.cpp:1114] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
UGameEngine::Tick() 0x40584693 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\engine\private\gameengine.cpp:897] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
FEngineLoop::Tick() 0x3f930538 + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launchengineloop.cpp:2091] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
GuardedMain() 0x3f9269dc + 0 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\launch.cpp:132] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
GuardedMainWrapper() 0x3f926a2a + 5 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
WinMain() 0x3f9319f7 + 17 bytes [File=e:\victoryue4\unrealengine-4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
__tmainCRTStartup() 0x41d401a1 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in E:\DJ\PackagedDevelopment\WindowsNoEditor\DJProject\Binaries\Win64\DJProject.exe]
Address = 0x76cc652d (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x76dfc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x76dfc521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[2014.06.08-01.57.48:055][393]LogWindows:Warning: Couldn't start up the Auto Reporting process!
[2014.06.08-01.57.48:055][393]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.06.08-01.57.48:055][393]LogMemory: Process Physical Memory: 288.91 MB used, 288.92 MB peak
[2014.06.08-01.57.48:056][393]LogMemory: Process Virtual Memory: 280.53 MB used, 280.66 MB peak
[2014.06.08-01.57.48:056][393]LogMemory: Physical Memory: 2455.95 MB used, 8110.17 MB total
[2014.06.08-01.57.48:056][393]LogMemory: Virtual Memory: 584.77 MB used, 8388608.00 MB total
[2014.06.08-01.57.52:129][393]LogExit: Executing StaticShutdownAfterError
[2014.06.08-01.57.52:133][393]LogWindows: FPlatformMisc::RequestExit(1)
[2014.06.08-01.57.52:133][393]Log file closed, 06/07/14 21:57:52