I asked a question two month ago about if it was possible to convert .fbx to .uasset by command line outside of the UE4 engine and I had to wait the 4.14. So now there is the 4.14.1 and I saw that the command was implemented.
New: Added a commandlet to enable command line importing of any asset type that the engine supports.
I saw on another post that the command was that kind :
So whenever you import any .fbx file into your project, those files should then be converted into .uassets automatically. For example, I have a set of .fbx meshes that I have imported into the Content Browser and placed in a folder I called ‘Meshes’. I opened the folder within my unreal project directory, and they were discovered/converted into .uassets.
This commandlet is so new that it does not have any documentation for how to implement it correctly, so I might log a ticket to have that addressed. This should work without the need for a commandlet, but if I am missing something let me know.
Your destination path is wrong. It is generating /Game/F:/Workspace/… which is not valid. What are you passing in there. You don’t need to put a full absolute path just something relative to the games content directory like /Game/MyMeshes/MyMesh
Hello, I found it wasn’t the full absolute path. But now I have an other error, i’m able to import image (png / jpg) with this method but when it’s a .fbx I got this error :
When I try to import the same FBX in my project by drag’n’drop, if I include the skeleton it crash … without any error message…
If I import it without the skeleton it work.
So is there a way to import the .fbx without the skeleton in command line? is there any documentation about the ImportAssets command line since December?