Hey there,
I posted a couple weeks ago with this problem. I was able to get a blank blueprint template to package on a different computer but after going back and re installing everything from Unreal all the way to the android SDK and visual studio, it still won’t package on my laptop. I really need to be able to get this working on the laptop because I need to be able to launch the game to the phone while I’m at school from my laptop.
I have everything set up exactly the same as I do on my desktop that is currently packaging perfect, yet still fails on this computer. I’m trying to figure out why this computer is still looking for this -debug.apk file… and saying that the build.xml doesn’t exist. It doesn’t exist on my desktop, yet that computer packages just fine!!!
Is there any advice as to what I could do to fix this problem? All my environment variables are correct and I’m using android 1R4u2. I have VS2015. Like I said it’s all the same as my desktop that works perfectly, yet again this computer just wont work.
I can get the output log if need be, but it’s the same as my last post here: Android Package Failed (Build.xml does not exist) - Mobile - Epic Developer Community Forums
However, this time I installed android sdk to the C like it initially wants to.