Note that inputs and outputs are actually listed on the list. Graph ain’t responding to changes of the missing pins types or names. What could cause this strange behaviour? How to deal with it?
I’ve encountered a similar and likely related issue migrating our project from 4.11 to 4.13:
Many of the collapsed graphs have their input nodes missing. Some of them still have an input in the parent graph, but the input on the collapsed side is missing instead. It’s quite a pain, but I’m going to have to go through the entire game and fix up each part one at a time.
Hi,
All of these functions are made in Blueprint. Our game is being made mostly of blueprints. Same as @, we have similar problems with collapsed nodes as well. I can send stripped-down version of our project to you.
Don’t mind missing assets errors, try migrate this to 4.13 and take a look at BP_Island and Apply Rotation Internal function. Pin for “Direction” input is missing.