I’ve been trying to make my project to support steam, but for some reason it fails to load the module on startup.
I have no steam overlay when launching it in StandAlone, and the console output is giving me those 2 yellow errors when project starts:
LogModuleManager:Warning: No filename provided for module OnlineSubsystemSteam
LogModuleManager:Warning: ModuleManager: Unable to load module 'OnlineSubsystemSteam' because the file 'D:/Programs/Epic Games/4.13/Engine/Binaries/Win64/' was not found.
This is how my DefaultEngine.ini file looks like. I basically followed this tutorial :
I put together a build that both has the Online Subsystem Steam plugin enabled (in the editor->Edit->Plugins->Online Platform) and the DefaultEngine.ini with what you posted earlier, and everything seems to be fine in a packaged build.
Is there any more information regarding your project that maybe interfering with the online subsystem?
I just downloaded 4.13, created a new project, edited the DefaultEngine.ini like I used to in 4.10 and restarted. And this is what i’m getting in the Output Log on startup.
ps : There is an Online plugin now ? Didn’t know that ! I’ll have to get a look.
Do we need to edit the Defaultengine.ini to support both plugins? Up until now, putting the Steam onlinesubsystem in the ini stopped Lan from functioning.
There shouldn’t be any reason that enabling Steam Online Subsystem would prevent LAN connections from working. If this is happening to you, please make a new AnswerHub ticket with the details of the issue.