Yes/No/How?
Hi newbprofi -
Yes, but the texture must be scaled through the Material using the texture coordinate while the mesh would be scaled through the scale widget in the viewport. You could set up a blueprint to handle this for you and, as an added bonus, could be used to change the scale and tile the texture dynamically at runtime. Here is a basic setup to get you started:
You can make the material as complicated as you would like, but I chose to do a simple one with brick to highlight the texture tiling while scaling the cube shape.
Thank You -
Eric Ketchum
very thanx
Hmm this seems to work for the X and Y fine but not Z. I can’t just modify the connections between break vector Y/Z and the scalar. ![]()
Eric,
Can you update the XYZ scaling for 4.11? Some things are just not jiving between the version you used for this and the current version.
I was trying to duplicate this and very new to blueprints, so started with the more simple one for X & Y. Here’s what I was able to get accomplished. Nothing else seems to be meshing right. Notes in image.
Here’s the relevant portion of the Material.
Ideally, I’d like to get X,Y and Z working, but for learning purposes, I’d be happy to start with just X and Y.
Hate to beat the dead horse here Eric, but I too am having issues and a more detailed, albeit brief explanation of what you are doing would be great. You are the only person (that I have located anyway) who has set up scaling on textures to work with x, y and also z.
This would be the difference in me having 1,000+ objects per map to around 50-100 so I would love to know how you did it.
I have set up a blueprint class → Actor with my blank, flat edged building block contained within, not sure if this is correct. Within the functions tab I have all your code in the second post and I am fairly confident I haven’t missed anything. Separately I have my texture. Both are setup exactly like you have demonstrated but I am not seeing any adaptive results on any axis after scaling. Object is 100x100x100, any scaling distorts all sides with my basic material.
Could you possibly do a quick recording of you setting it up from scratch?
P.S - Sorry for second necropost…




