Testing a build, I’ve built it at work but trying from home throws the following “RunUAT.bat ERROR: AutomationTool was unable to run successfully.”
I do have VS2013 express on my home machine but this is a blueprint only project, it’s never been in VS.
I’ll test it out at work tomorrow, that should tell me if it’s my system or the project.
LogInit:Display: Running engine for game: AIEFrameWorkV3
LogInit: Version: 4.1.0-2053896+++depot+UE4-Releases+4.1
LogInit: Compiled (64-bit): Apr 22 2014 19:53:05
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.1
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Unreal Engine/4.1/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: CALLAN-PC
LogInit: User: callan
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.635576 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 69.43 MB used, 69.43 MB peak
LogMemory: Process Virtual Memory: 49.49 MB used, 49.49 MB peak
LogMemory: Physical Memory: 4550.55 MB used, 8190.48 MB total
LogMemory: Virtual Memory: 256.26 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 5800 Series (Feature Level 11_0)
LogD3D11RHI: Adapter has 1013MB of dedicated video memory, 0MB of dedicated system memory, and 3839MB of shared system memory
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 709 MB (70% of 1013 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogInit:Warning: We appear to have no tool tip localization data? Editor can't run.
LogInit:Warning: We appear to have no property name localization data? Editor can't run.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogContentStreaming: Texture pool size is 0.000000MB
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 43MB C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 18584 objects as part of root set at end of initial load.
LogUObjectAllocator: 3701752 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speakers (7- Logitech G35 Headset)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 43MB C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0096 seconds to start up
LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/maps/AIEMainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000155074C0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: AIEMainMenu - May 9, 2014, 7:51:42 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [32.177ms] ==========
LogFileHelpers: Loading map 'AIEMainMenu' took 0.185
LogCollectionManager: Loaded 0 collections in 0.001046 seconds
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 7.20 seconds (BP compile: 0.07 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/AIE/Interfaces'
LogRenderer:Warning: Reallocating scene render targets to support 1096x896.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>AC1093C15DDBB663</RequestId><HostId>c3JglZqGQ7UvCOMqKKMAnFOMjt5tlrO13orJ1P+4/UnVlEe61jQc+oW5c55utrSL</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>B41C89B707665C7D</RequestId><HostId>vqAfkzgJxzb5Q/KDcLMDhh3o4kqmIlfSMowujvsYYkGa9joCqlAHcHOk0UbJcxTx</HostId></Error>
LogAssetRegistry: Asset discovery search completed in 3.2810 seconds
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>CD0AA844B20ADC1C</RequestId><HostId>qbHPArM4BGbO7jp0gKMmZYFUQgs6vRR7hZJ8O6YcF3s9P6fHdWhvxatbmdzMGw3L</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>21A7C17763AE7ED7</RequestId><HostId>FqxmtdP5Q3bS0oG2oE3/Mn2d7h3VQ2GblIgCXZJEPEKyeVBpNceDFa1tl/zyeUgU</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>7CD7E90EAD0AD553</RequestId><HostId>gba2Zcsbk6Yc89QShP3IbUWHF9EktxY4oYxNrNjnK56bVDCtjVM8IuZMd5U4XJ75</HostId></Error>
MainFrameActions: Cooking (Windows): Running AutomationTool...
MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Cooking (Windows): Program.Main: CWD=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET
MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/AIEFrameWorkV3.uproject -cook -allmaps -WindowsNoEditor -ue4exe=UE4Editor-Cmd.exe -NoCompile
MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): LocalCommandEnvironment.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/callan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1)
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\UAT_Log.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/callan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.bat
MainFrameActions: Cooking (Windows): HarvestEnvVars:
MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
MainFrameActions: Cooking (Windows): HarvestEnvVars:
MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET>set 1>"C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.txt"
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.8520488s to run HarvestEnvVars.bat
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/callan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-05-08_21.51.49
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: IOS
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\ArchivedBuilds
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Saved\StagedBuilds
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=AIEFrameWorkV3
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Config\DefaultEngine.ini=True
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Config\DefaultEngine.ini
MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Config\DefaultEngine.ini
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/maps/AIEMainMenu
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -unattended -buildmac
MainFrameActions: Cooking (Windows): hine -forcelogflush -AllowStdOutTraceEventType -Unversioned -fileopenlog -abslog="C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutTraceEventType
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:368][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:369][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:370][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:371][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:379][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:909][ 0]LogCookCommandlet:Display: Done creating registry. It took 0.53s.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:468][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Defa
MainFrameActions: Cooking (Windows): ult.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:472][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMate
MainFrameActions: Cooking (Windows): rials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:475][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:478][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:481][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:484][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:488][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterial
MainFrameActions: Cooking (Windows): s/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:491][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:495][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Cooking (Windows): tineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:498][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Cooking (Windows): tineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:501][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Cooking (Windows): tineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:504][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:507][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Mat
MainFrameActions: Cooking (Windows): ineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:510][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Tog
MainFrameActions: Cooking (Windows): gle.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:514][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMater
MainFrameActions: Cooking (Windows): ials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:517][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:521][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/
MainFrameActions: Cooking (Windows): MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:524][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups
MainFrameActions: Cooking (Windows): _Visibility.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:528][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:531][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/GradientTexture
MainFrameActions: Cooking (Windows): 0.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:534][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:537][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:540][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:544][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.
MainFrameActions: Cooking (Windows): uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:568][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Fun
MainFrameActions: Cooking (Windows): ctions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:575][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/T_Defa
MainFrameActions: Cooking (Windows): ult_Material_Grid_M.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:578][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/T_Defa
MainFrameActions: Cooking (Windows): ult_Material_Grid_N.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:581][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Fu
MainFrameActions: Cooking (Windows): nctions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:584][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content
MainFrameActions: Cooking (Windows): /Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:589][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:682][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Def
MainFrameActions: Cooking (Windows): aultDeferredDecalMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:690][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:697][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Def
MainFrameActions: Cooking (Windows): aultLightFunctionMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:703][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Defau
MainFrameActions: Cooking (Windows): ltPostProcessMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:712][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:715][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:718][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:722][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.
MainFrameActions: Cooking (Windows): uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:726][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Defaul
MainFrameActions: Cooking (Windows): tTextMaterialOpaque.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:734][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.ua
MainFrameActions: Cooking (Windows): sset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:737][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTextur
MainFrameActions: Cooking (Windows): eCube.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:742][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:745][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurf
MainFrameActions: Cooking (Windows): aceMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:749][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineDebugMaterials/Debu
MainFrameActions: Cooking (Windows): gMeshMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:754][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/M_Inva
MainFrameActions: Cooking (Windows): lidLightmapSettings.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:761][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/InvalidL
MainFrameActions: Cooking (Windows): ightmapSettings.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:764][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:770][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Goo
MainFrameActions: Cooking (Windows): d64x64TilingNoiseHighFreq.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:775][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Cooking (Windows):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:778][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:086][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:090][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:093][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGri
MainFrameActions: Cooking (Windows): d.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:097][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultP
MainFrameActions: Cooking (Windows): hysicalMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:101][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:104][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:109][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:110][ 0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:135][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:136][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:137][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:138][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:139][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:140][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:141][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:142][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:143][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:144][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:145][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:145][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:146][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:147][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:148][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:150][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:151][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:152][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:152][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:153][ 0]LogCookCommandlet:Display: Loading C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/UI/HUD/Roboto18.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:154][ 0]LogCookCommandlet:Warning: Unable to find package file for: /Script/Engine
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:155][ 0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/Maps/Entry.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:172][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Vi
MainFrameActions: Cooking (Windows): rtualJoystick_Thumb.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:175][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/H
MainFrameActions: Cooking (Windows): UD/VirtualJoystick_Background.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:178][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HU
MainFrameActions: Cooking (Windows): D/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:182][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:185][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/
MainFrameActions: Cooking (Windows): MobileHUDDirectionStick.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:190][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/M
MainFrameActions: Cooking (Windows): obileHUDDirectionPad3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:194][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/M
MainFrameActions: Cooking (Windows): obileHUDDirectionPad2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:197][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mo
MainFrameActions: Cooking (Windows): bileHUDDirectionPad.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:200][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobi
MainFrameActions: Cooking (Windows): leHUDButtonFire.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:203][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileH
MainFrameActions: Cooking (Windows): UDButton3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:206][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobi
MainFrameActions: Cooking (Windows): leHUDButton2_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:209][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:212][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobi
MainFrameActions: Cooking (Windows): leHUDButton1_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:215][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mob
MainFrameActions: Cooking (Windows): ileHUDButton1_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:217][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:220][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/
MainFrameActions: Cooking (Windows): DefaultVirtualJoysticks.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:223][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uass
MainFrameActions: Cooking (Windows): et
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:225][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uass
MainFrameActions: Cooking (Windows): et
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:229][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/T_Mobil
MainFrameActions: Cooking (Windows): eControls_texture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:232][ 0]LogCookCommandlet:Display: Cooking /Game/UI/HUD/Roboto18 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/UI/HUD/Roboto18.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:235][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:246][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uass
MainFrameActions: Cooking (Windows): et
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:251][ 0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:275][ 0]LogCookCommandlet:Display: Loading C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/maps/AIEMainMenu.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:457][ 0]LogCookCommandlet:Display: Cooking /Game/AIE/AIEMainMenu -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/AIEMainMenu.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:466][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/AIE/AIEMainMenuHUD -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/Blueprints/AIE/AIEMainMenuHU
MainFrameActions: Cooking (Windows): D.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:480][ 0]LogCookCommandlet:Display: Cooking /Game/AIE/HUD/AIELogoWhiteHUD_small -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/HUD/AIELogoWhiteHUD_smal
MainFrameActions: Cooking (Windows): l.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:483][ 0]LogCookCommandlet:Display: Cooking /Game/AIE/HUD/Textures/T_Button -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/HUD/Textures/T_Button.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:487][ 0]LogCookCommandlet:Display: Cooking /Game/AIE/HUD/Textures/T_Button_Pressed -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/HUD/Textures/T_Butto
MainFrameActions: Cooking (Windows): n_Pressed.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:489][ 0]LogCookCommandlet:Display: Cooking /Game/maps/AIEMainMenu -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/maps/AIEMainMenu.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:497][ 0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:527][ 0]LogCookCommandlet:Display: Loading C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/maps/AIEBotSurvival.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:643][ 0]LogLinker:Warning: Asset '../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/Sounds/SoundClassesAndMixes/Master.uasset' has been saved with empty engine version. The asset will be loaded but m
MainFrameActions: Cooking (Windows): ay be incompatible.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:644][ 0]LogLinker:Warning: Asset '../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/Sounds/SoundClassesAndMixes/UI.uasset' has been saved with empty engine version. The asset will be loaded but may b
MainFrameActions: Cooking (Windows): e incompatible.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:645][ 0]LogLinker:Warning: Asset '../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset' has been saved with empty engine version. The asset will be
MainFrameActions: Cooking (Windows): loaded but may be incompatible.
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 12.5547181s to run UE4Editor-Cmd.exe
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject; see log C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+
MainFrameActions: Cooking (Windows): Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject; see log C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED