RunUAT.bat ERROR - Blueprint only project

Testing a build, I’ve built it at work but trying from home throws the following “RunUAT.bat ERROR: AutomationTool was unable to run successfully.”

I do have VS2013 express on my home machine but this is a blueprint only project, it’s never been in VS.

I’ll test it out at work tomorrow, that should tell me if it’s my system or the project.

LogInit:Display: Running engine for game: AIEFrameWorkV3
LogInit: Version: 4.1.0-2053896+++depot+UE4-Releases+4.1
LogInit: Compiled (64-bit): Apr 22 2014 19:53:05
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.1
LogInit: Command line: 
LogInit: Base directory: C:/Program Files/Unreal Engine/4.1/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: CALLAN-PC
LogInit: User: callan
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.635576 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 69.43 MB used, 69.43 MB peak
LogMemory: Process Virtual Memory: 49.49 MB used, 49.49 MB peak
LogMemory: Physical Memory: 4550.55 MB used, 8190.48 MB total
LogMemory: Virtual Memory: 256.26 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 5800 Series (Feature Level 11_0)
LogD3D11RHI: Adapter has 1013MB of dedicated video memory, 0MB of dedicated system memory, and 3839MB of shared system memory
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 709 MB (70% of 1013 MB)
LogD3D11RHI: Async texture creation disabled: no driver support
LogInit:Warning: We appear to have no tool tip localization data? Editor can't run.
LogInit:Warning: We appear to have no property name localization data? Editor can't run.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogContentStreaming: Texture pool size is 0.000000MB
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 43MB C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 18584 objects as part of root set at end of initial load.
LogUObjectAllocator: 3701752 out of 0 bytes used by permanent object pool.
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
LogEngine: Initializing Engine...
LogInit: XAudio2 using 'Speakers (7- Logitech G35 Headset)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 43MB C:/Users/callan/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogAssetRegistry: FAssetRegistry took 0.0096 seconds to start up
LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/maps/AIEMainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000155074C0
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP
MapCheck: New page: AIEMainMenu - May 9, 2014, 7:51:42 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [32.177ms] ==========
LogFileHelpers: Loading map 'AIEMainMenu' took 0.185
LogCollectionManager: Loaded 0 collections in 0.001046 seconds
LogCrashTracker: Crashtracker disabled due to settings.
Cmd: MODE PLACEMENT
LogLoad: Full Startup: 7.20 seconds (BP compile: 0.07 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/AIE/Interfaces'
LogRenderer:Warning: Reallocating scene render targets to support 1096x896.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>AC1093C15DDBB663</RequestId><HostId>c3JglZqGQ7UvCOMqKKMAnFOMjt5tlrO13orJ1P+4/UnVlEe61jQc+oW5c55utrSL</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>B41C89B707665C7D</RequestId><HostId>vqAfkzgJxzb5Q/KDcLMDhh3o4kqmIlfSMowujvsYYkGa9joCqlAHcHOk0UbJcxTx</HostId></Error>
LogAssetRegistry: Asset discovery search completed in 3.2810 seconds
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>CD0AA844B20ADC1C</RequestId><HostId>qbHPArM4BGbO7jp0gKMmZYFUQgs6vRR7hZJ8O6YcF3s9P6fHdWhvxatbmdzMGw3L</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>21A7C17763AE7ED7</RequestId><HostId>FqxmtdP5Q3bS0oG2oE3/Mn2d7h3VQ2GblIgCXZJEPEKyeVBpNceDFa1tl/zyeUgU</HostId></Error>
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=<?xml version="1.0" encoding="UTF-8"?>
<Error><Code>AccessDenied</Code><Message>Access Denied</Message><RequestId>7CD7E90EAD0AD553</RequestId><HostId>gba2Zcsbk6Yc89QShP3IbUWHF9EktxY4oYxNrNjnK56bVDCtjVM8IuZMd5U4XJ75</HostId></Error>
MainFrameActions: Cooking (Windows): Running AutomationTool...
MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Cooking (Windows): Program.Main: CWD=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET
MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/AIEFrameWorkV3.uproject -cook -allmaps -WindowsNoEditor -ue4exe=UE4Editor-Cmd.exe -NoCompile
MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False
MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment.
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): LocalCommandEnvironment.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/callan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1)
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\UAT_Log.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/callan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.bat 
MainFrameActions: Cooking (Windows): HarvestEnvVars: 
MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" 
MainFrameActions: Cooking (Windows): HarvestEnvVars: 
MainFrameActions: Cooking (Windows): HarvestEnvVars: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET>set  1>"C:\Users\callan\AppData\Local\Temp\HarvestEnvVars.txt" 
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.8520488s to run HarvestEnvVars.bat
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable VS120COMNTOOLS=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.1/Engine/Programs/AutomationTool/Saved
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.1
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=C:/Users/callan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.1
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2014-05-08_21.51.49
MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts.
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 3 script DLL(s).
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll
MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Win.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.1\Engine\Binaries\DotNet\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: IOS
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\ArchivedBuilds
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Saved\StagedBuilds
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Game.exe
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=AIEFrameWorkV3
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Config\DefaultEngine.ini=True
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Config\DefaultEngine.ini
MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\Config\DefaultEngine.ini
MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/maps/AIEMainMenu
MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject=True
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject -run=Cook -MapIniSection=AllMaps  -TargetPlatform=WindowsNoEditor -unattended -buildmac
MainFrameActions: Cooking (Windows): hine -forcelogflush -AllowStdOutTraceEventType -Unversioned -fileopenlog -abslog="C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutTraceEventType 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:368][  0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:369][  0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:370][  0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:371][  0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:379][  0]LogCookCommandlet:Display: Creating asset registry [is editor: 1]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.54:909][  0]LogCookCommandlet:Display: Done creating registry. It took  0.53s.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:468][  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Defa
MainFrameActions: Cooking (Windows): ult.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:472][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMate
MainFrameActions: Cooking (Windows): rials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:475][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:478][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:481][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:484][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:488][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterial
MainFrameActions: Cooking (Windows): s/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:491][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:495][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Cooking (Windows): tineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:498][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Cooking (Windows): tineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:501][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Cooking (Windows): tineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:504][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:507][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/Mat
MainFrameActions: Cooking (Windows): ineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:510][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Tog
MainFrameActions: Cooking (Windows): gle.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:514][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMater
MainFrameActions: Cooking (Windows): ials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:517][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/M
MainFrameActions: Cooking (Windows): atineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:521][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/
MainFrameActions: Cooking (Windows): MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:524][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups
MainFrameActions: Cooking (Windows): _Visibility.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:528][  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:531][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/GradientTexture
MainFrameActions: Cooking (Windows): 0.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:534][  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:537][  0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:540][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:544][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.
MainFrameActions: Cooking (Windows): uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:568][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Fun
MainFrameActions: Cooking (Windows): ctions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:575][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/T_Defa
MainFrameActions: Cooking (Windows): ult_Material_Grid_M.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:578][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/T_Defa
MainFrameActions: Cooking (Windows): ult_Material_Grid_N.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:581][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Fu
MainFrameActions: Cooking (Windows): nctions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:584][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content
MainFrameActions: Cooking (Windows): /Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:589][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:682][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Def
MainFrameActions: Cooking (Windows): aultDeferredDecalMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:690][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:697][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Def
MainFrameActions: Cooking (Windows): aultLightFunctionMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:703][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Defau
MainFrameActions: Cooking (Windows): ltPostProcessMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:712][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:715][  0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:718][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:722][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.
MainFrameActions: Cooking (Windows): uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:726][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Defaul
MainFrameActions: Cooking (Windows): tTextMaterialOpaque.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:734][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.ua
MainFrameActions: Cooking (Windows): sset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:737][  0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineResources/DefaultTextur
MainFrameActions: Cooking (Windows): eCube.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:742][  0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:745][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurf
MainFrameActions: Cooking (Windows): aceMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:749][  0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineDebugMaterials/Debu
MainFrameActions: Cooking (Windows): gMeshMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:754][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/M_Inva
MainFrameActions: Cooking (Windows): lidLightmapSettings.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:761][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/InvalidL
MainFrameActions: Cooking (Windows): ightmapSettings.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:764][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:770][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/Goo
MainFrameActions: Cooking (Windows): d64x64TilingNoiseHighFreq.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:775][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
MainFrameActions: Cooking (Windows): 
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.56:778][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:086][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:090][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:093][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGri
MainFrameActions: Cooking (Windows): d.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:097][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultP
MainFrameActions: Cooking (Windows): hysicalMaterial.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:101][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:104][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:109][  0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:110][  0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:135][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:136][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:137][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:138][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:139][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:140][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:141][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:142][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:143][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:144][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:145][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:145][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:146][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:147][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:148][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:150][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:151][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/HUD/AnalogHat.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:152][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:152][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/MobileResources/T_MobileControls_texture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:153][  0]LogCookCommandlet:Display: Loading C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/UI/HUD/Roboto18.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:154][  0]LogCookCommandlet:Warning: Unable to find package file for: /Script/Engine
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:155][  0]LogCookCommandlet:Display: Loading C:/Program Files/Unreal Engine/4.1/Engine/Content/Maps/Entry.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:172][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Vi
MainFrameActions: Cooking (Windows): rtualJoystick_Thumb.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:175][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/H
MainFrameActions: Cooking (Windows): UD/VirtualJoystick_Background.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:178][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HU
MainFrameActions: Cooking (Windows): D/T_Castle_ThumbstickOutter.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:182][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:185][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/
MainFrameActions: Cooking (Windows): MobileHUDDirectionStick.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:190][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/M
MainFrameActions: Cooking (Windows): obileHUDDirectionPad3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:194][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/M
MainFrameActions: Cooking (Windows): obileHUDDirectionPad2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:197][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mo
MainFrameActions: Cooking (Windows): bileHUDDirectionPad.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:200][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobi
MainFrameActions: Cooking (Windows): leHUDButtonFire.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:203][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileH
MainFrameActions: Cooking (Windows): UDButton3.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:206][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobi
MainFrameActions: Cooking (Windows): leHUDButton2_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:209][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:212][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mobi
MainFrameActions: Cooking (Windows): leHUDButton1_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:215][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/Mob
MainFrameActions: Cooking (Windows): ileHUDButton1_off.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:217][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:220][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/
MainFrameActions: Cooking (Windows): DefaultVirtualJoysticks.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:223][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uass
MainFrameActions: Cooking (Windows): et
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:225][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uass
MainFrameActions: Cooking (Windows): et
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:229][  0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/MobileResources/T_Mobil
MainFrameActions: Cooking (Windows): eControls_texture.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:232][  0]LogCookCommandlet:Display: Cooking /Game/UI/HUD/Roboto18 -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/UI/HUD/Roboto18.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:235][  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/Maps/Entry.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:246][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uass
MainFrameActions: Cooking (Windows): et
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:251][  0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:275][  0]LogCookCommandlet:Display: Loading C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/maps/AIEMainMenu.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:457][  0]LogCookCommandlet:Display: Cooking /Game/AIE/AIEMainMenu -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/AIEMainMenu.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:466][  0]LogCookCommandlet:Display: Cooking /Game/Blueprints/AIE/AIEMainMenuHUD -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/Blueprints/AIE/AIEMainMenuHU
MainFrameActions: Cooking (Windows): D.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:480][  0]LogCookCommandlet:Display: Cooking /Game/AIE/HUD/AIELogoWhiteHUD_small -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/HUD/AIELogoWhiteHUD_smal
MainFrameActions: Cooking (Windows): l.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:483][  0]LogCookCommandlet:Display: Cooking /Game/AIE/HUD/Textures/T_Button -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/HUD/Textures/T_Button.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:487][  0]LogCookCommandlet:Display: Cooking /Game/AIE/HUD/Textures/T_Button_Pressed -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/AIE/HUD/Textures/T_Butto
MainFrameActions: Cooking (Windows): n_Pressed.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:489][  0]LogCookCommandlet:Display: Cooking /Game/maps/AIEMainMenu -> C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Saved/Sandboxes/Cooked-WindowsNoEditor/AIEFrameWorkV3/Content/maps/AIEMainMenu.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:497][  0]LogCookCommandlet:Display: Full GC...
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:527][  0]LogCookCommandlet:Display: Loading C:/Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/maps/AIEBotSurvival.umap
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:643][  0]LogLinker:Warning: Asset '../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/Sounds/SoundClassesAndMixes/Master.uasset' has been saved with empty engine version. The asset will be loaded but m
MainFrameActions: Cooking (Windows): ay be incompatible.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:644][  0]LogLinker:Warning: Asset '../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/Sounds/SoundClassesAndMixes/UI.uasset' has been saved with empty engine version. The asset will be loaded but may b
MainFrameActions: Cooking (Windows): e incompatible.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2014.05.08-11.51.57:645][  0]LogLinker:Warning: Asset '../../../../../../Users/callan/Dropbox/unreal4/AIEFrameWorkV3/Content/Sounds/SoundClassesAndMixes/UIControllerSounds.uasset' has been saved with empty engine version. The asset will be 
MainFrameActions: Cooking (Windows): loaded but may be incompatible.
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 12.5547181s to run UE4Editor-Cmd.exe
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject; see log C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+
MainFrameActions: Cooking (Windows): Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): Stacktrace:    at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows):    at BuildCommand.Execute()
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Cooking (Windows):    at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows):    at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows):    at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Users\callan\Dropbox\unreal4\AIEFrameWorkV3\AIEFrameWorkV3.uproject; see log C:\Users\callan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.1\Cook.txt
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files...
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED

Opened the project at work, when I open a map it crashes Unreal totally. No Errors just exits to windows.

Is there something left over from the failed build process that I can clean out to get it working again?

This is syncing through dropbox.

Ok so it’s a single blueprint, if I so much as right click it the engine crashes.

Does anybody have some advice on how to work around this?

Tested it at home, it crashes here as well.

Just to keep my running commentary going, it’s an interface blueprint thats causing it to crash every time. Pulled it out and it’s all good, well I’ll need to rebuild it’s functions…

Tried to attach the uasset in case anyone wanted to check it but it’s a blocked file type on this uploader.

Now i’m back to my original being unable to build error.

Ok, It’s nothing to do with VS or the project, it’s the blueprint interface.

I’ve removed the interface completely and shifted the script into another section, it’s not as clean but it builds.

I’m marking this as resolved as it appears to be a totally different issue.

Interface specific question here: