Platform : only Mac OS X (not happen in Win64)
Branch : after UE4 4.1 version.
Build version : after UE4 4.1 version. (2064046)
Repro Steps :
- open project on Mac Platform (OSX 10.9.2), Project select dialog in Editor, in Launcher.
- doing nothing
- create new c++ project. → compile it → open it → doing nothing.
- quick solution -
In Xcode debuger, put -NOSPLASH as a parameter in Argument on Scheme Dialog.
Then open the project and editor appeared successfully.
I found the solution for this.
The problem occurred because there is no splash files and directory in the project.
When I copied the splash from Engine/Contents into MyGame/Contents directory, it solved.
Maybe there could be something wrong in Mac native code for exception without splash files.
Copy the splash directory from Engine/Contents into MyGame/Contents directory.
You shouldn’t need to do this. We’ll investigate, this looks like a bug to me. Many thanks for reporting this and sorry for inconvenience.