How can I make one collision just ignore specific actor or collision

Does any way can make one collision ignore specific collision or actor such like ignore by reference?

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Yes. You can create a custom collision channel for this, if you want specific custom objects in your game just collide with other certain objects.

Here is a quick and dirty guide on how to do it.

First you would go to Edit → Project Settings → Collision , and there you would add a new object channel

then you would go to your actor blueprint and go to the collision tab on the component that you want to act in this collision channel. In this case it’s a simple sphere collider. You would then select a custom collision preset and change the object type to your custom object channel.

And that’s pretty much it. Now you can go to other actors that you want to respond in a specific way to this type of object and set them to ignore, overlap or block objects of your custom channel.

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Thanks, That helped me with my ai ignoring certain objects while still having collision :wink: