Hi. So bad that UProperty has no readonly or visibility setting functionallity so i can just do:
PostEditChangeChainProperty(struct FPropertyChangedChainEvent& PropertyChangedEvent)
{
if (condition)
{
PropertyChangedEvent.Property->SetEditable(true);
or
PropertyChangedEvent.Property->SetVisible(true);
}
}
is there a way to do that?
also i have tried other way to do it with CanEditChange(), but with no luck: