My engine keeps crashing at start-up. On all my projects, and even when loading just the editor. I have deleted all plug ins, reinstalled the engine and it still crashes.
Here is the log for the crash.
thank you
My engine keeps crashing at start-up. On all my projects, and even when loading just the editor. I have deleted all plug ins, reinstalled the engine and it still crashes.
Here is the log for the crash.
thank you
Hi ,
Hey ,
The engine crashes every time, when I’m loading both the projects and just the engine.
I have downloaded the 4.9.2 engine, and this one loads perfectly. But the 4.10.4 crashes every time at 35%.
Since I’m on a Mac, I can’t seen to find the dxdiag but will attach the system report file for you to take a look at!
link text
Also, I created a new project to get the log and diagnostics as well. They are both attached!
Thank you for the help!
For the system information I need, please go to the apple menu>about this mac>more information and tell me what hardware your Mac is using.
Here is my hardware
Hardware Overview:
Model Name: iMac
Model Identifier: iMac12,1
Processor Name: Intel Core i5
Processor Speed: 2.5 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 8 GB
Boot ROM Version: IM121.0047.B21
SMC Version (system): 1.71f22
Serial Number (system): C02GDL6ZDHJF
Hardware UUID: 0E13FA94-5990-5890-8551-E3A84E9C2F74
I am having the exact same crash at exactly 40% during UE4Editor.app startup. I have performed a fresh checkout of the release branch and done the build without error. Execution produces consistent crashing, the UE4Editor is unusable. The documentation suggests the release branch is the most stable, but I do see 4.11 merges in, and the revision reported on the splash is 4.11.0.
Debug shows crash happens in: …/…/Source/Runtime/Core/Public/Containers/UnrealString.h:323
FORCEINLINE const TCHAR* operator*() const
{
return Data.Num() ? Data.GetData() : TEXT(“”);
}
The debug log ( attached ) also shows what looks like the shader compile worker being missing. I can see that previous builds had this ( so I don’t know if this is supposed to be present or not ), but this does not.
Looks perhaps maybe like ShaderCompileWorker was not part of the build process ( perhaps it was missed ? ).
Fatal error: [File:/Users/sryan/UE4/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1308]
Couldn’t launch /Users/sryan/UE4/UnrealEngine/Engine/Binaries/Mac/ShaderCompileWorker! Make sure the file is in your binaries folder.
pandora:UnrealEngine sryan$ git ■■■ | head -10
37e45f5 2016-03-09 (HEAD → release, tag: 4.11.0-preview-7, origin/release, origin/HEAD) Moving SSF files. #jira ABC-123 [ben-marsh]
6297e61 2016-03-08 Merging 4.11.0-preview-7 [UnrealBot]
2327e60 2016-03-06 Fixing Android build #jira UE-27287 #codereview .Babcock [Dmitriy.Dyomin@epicgames.com]
72d9cd8 2016-03-06 [Localization Update] Project: Engine Target: Keywords [builder-notify@epicgames.com]
Hey ,
I have uninstalled all the unreal system files as well and removed every single file from the Mac. I didn’t know how to do a complete and total uninstall. The engine now loads completely! Thank you for your help!
Finally I found the solution, it seems the ShaderCompilerWorker is missing, it is needed to compile it.
Finally I found the solution, it seems the ShaderCompilerWorker is missing, it is needed to have it compiled.