Can't find File for Asset

So I am using UE 4.10 and for some reason I keep seeing the editor trying to find files that don’t exist any more when packaging. I even went into the folders and deleted the .uasset files in there as well.

But it still tries to locate files that don’t exist. This really adds to the packaging time and some times the packaging process is waiting for something for what feels like an eternity. I can’t figure out what I am missing as deleting cache files, restarting the editor or restarting the computer didn’t do anything about it.

arning: Failed to load '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat': Can't find file for asset '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.28-16.25.19:491][  0]LogLinker:Warning: Can't find file '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.28-16.25.19:491][  0]LogUObjectGlobals:Warning: Failed to load '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat': Can't find file '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat'
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.28-16.25.19:491][  0]LogLinker:Warning: Can't find file for asset '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.28-16.25.19:492][  0]LogUObjectGlobals:Warning: Failed to load '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat': Can't find file for asset '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat' while loading NULL.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.02.28-16.25.19:492][  0]LogLinker:Warning: Can't find file '/Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fronds_Mat'

This gotta be a bug or something. Can it be fixed?

Vipar,

Please right-click in the Content Browser and make sure that you’ve selected to ‘Fix up all Redirectors’. If you’ve already done that, please make sure that your blueprints and levels do not call for any assets that you have since deleted from your project. I’d also suggest that deleting your Intermediate, DerivedDataCache, Saved folders from your project.

Let me know if that makes a difference, thanks! :slight_smile:

Hey Vipar,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Didn’t make any difference

Vipar,

Could you please provide me with a copy of your full output error logs? This way, I will be able to see exactly what is happening.

  • Is this happening on a new project?
  • Did you create your project out of one of our templates or sample projects?
  • Are you in 4.10.4?

Right click root of content folder->Validate Assets. If you have bad assets it will tell you, or it will crash. Either way you will see which asset(s) are at fault. Do this after 's suggestion, if her’s doesn’t work

Have the same issue on Unreal 4.27.2, and did both: Validate Assets; Fix up all Redirectors.