How can I use a spritesheet with a normal map in a flipbook?

I am using texture packer and sprite illuminator to create my sprite sheets. I imported them fine as an unreal file, but when the textures are not using the normal maps. Is it possible to use the normal maps in a flip book? Thanks

Here’s what you need to do:

You need to set your sprite’s material to DefaultLitSpriteMaterial. This material has a parameter for Normal Maps but you need to “activate” it before you can use it.

80375-addnormalmaptosprites.png

See the space for a texture below “Additional Textures” ?
This is where you will be adding your normal map.
Click on the + button to add another element.
When you see Slot #0, select your normal map and set it.

You must do this for every sprite individually, as this UI option does NOT appear in the Flipbook Editor.

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If you want to do more than just add normal maps, make a copy of DefaultLitSpriteMaterial and then add metallic or roughness maps copy and pasting the same way the normal map was added.

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