Packaging fails with log error “LogLinker:Warning: Can’t find file ‘/Game/Meshes/4plants/fernLeaf1’”
This is probably some old asset path, because I don’t even have “Meshes”, “4plants” folders and “fernLeaf1” asset anymore. I’ve tried fixing up redirectors, but that didn’t helped.
How can I fix this?
Seems like I still have this asset “fernLeaf1”, but now it’s named “leaf_Fern1” and it’s in completely different folder. I’ve opened it, re-saved it and this fixed the package error, but the error comes back after restarting editor/next build, so re-saving is only a temporary solution.
UE still has this old reference path somewhere, and it needs to be removed/changed to the current one, but I don’t know how to do it.
I would suggest making sure that the following are not referenced, renamed or moved within your new project:
[2015.12.04-17.34.26:431][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/4plants/fernLeaf1'
[2015.12.04-17.34.26:431][ 0]LoadErrors: Info Failed to load /Game/Blueprinty/Istota/Postac.Postac_C Referenced by PlantLeafs
[2015.12.04-17.34.26:431][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/4plants/fernLeaf1': Can't find file '/Game/Meshes/4plants/fernLeaf1'
[2015.12.04-17.34.26:431][ 0]LogLinker: Can't find file '/Game/Meshes/4plants/fernLeaf1'
[2015.12.04-17.26.40:919][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/4plants/fernLeaf1'
[2015.12.04-17.26.40:920][ 0]LoadErrors: Info Failed to load /Game/Blueprinty/Istota/Gracz.Gracz_C Referenced by PlantLeafs
[2015.12.04-17.26.40:920][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/4plants/fernLeaf1': Can't find file '/Game/Meshes/4plants/fernLeaf1'
[2015.12.04-17.26.40:920][ 0]LogLinker: Can't find file '/Game/Meshes/4plants/fernLeaf1'
If this does not help resolve your issue, could you please upload new from your project. Could you also try to import your project to a new, blank project and let me know if you run into the same issue?
I’ve managed to fix this by creating the unexisting “Meshes/4plants” folder and bringing back the ‘leaf_Fern1’ asset to it. Then renaming it to “fernLeaf1” + recompiling referencing blueprints and finally renaming it back to “leaf_Fern1” + putting it back into current folder. Thank you for your assistance!
Ended up here after having a file stop me in a similar manner. Started doing what you said then realised my problem was slightly different…
Turns out deleting the files Tube 1 and Tube 2 (invalid because of the space) from the outlined and the content browser wasn’t enough. I had to go into the folder they were previously in through the file explorer of windows to manually remove/delete them from the project, as they were still coming up in the event log as errors when packaging.
this solution does not work for me because i have like 5000 assets i deleted. so please if there is any way u can help me get rid of all these lost references… Facebook to reach me. i want the files perminantly gone, and the references replaced with somehting. even a basic thing would be fine. 99% of the assets arent even going to be used in the final game.
Thanks, this also worked for me using the latest 4.15 version. I didn’t have the original asset so I just made a blank Blueprint and named it the missing file name with an underscore attached. When I re-cooked it the warnings went away so it’s based just on the names themselves and nothing else.
After that I moved the new blank BP asset into another folder using UE4 content browser and saved all. I then tried deleting it but it gave me warnings saying that it was referencing a few assets I still had. Turns out it was a material that had the old file still marked under the Preview Mesh field in the detail settings for that material.
After I removed that old reference I was able to delete the blank BP that I created earlier and re-cook my project without any warnings.
half year late but if someone sees this here is what fixed it for me. go “edit->project settings->packaging->full rebuild” set that true, i didnt have to switch many items etc.