I’m looking into making a toggle at first, but then a potential zoom in/out for point of view from first person to third person. I have seen ways of using the third person, then moving the camera to either head distance or over the shoulder. The issue with that is there is camera overlap of the character, etc.
I want to see if it is possible to say “Press V to swap view” and actually swap the third person character mesh, with the first person character mesh and vice versa. I think once I have the toggle done, I can then look into using the same method for the zoom in, but instead of fine tuning the camera, simply toggle the actor mesh.
Thanks