Set FOV to 180 but then you won’t achieve oval shape of such lens, but you try to use post processing with scene texture which will remap pixel locations based on UV map which could remap pixel s to create oval shape . You have example of such post processing in content examples PostProcessing.umap example 1.16 “Blandables 1” You also should have material of used in that example in content browser
Hi Klash120,
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Thanks, TJ
Please look at mine solution. It’s vertex shader. [Vertex shader] making .usf file work - Rendering - Unreal Engine Forums