Packaging failed on MAC - automatization tool failed

Hey guys,

We encountered yet another issue on Mac.

Sent a project created in windows to mac in order to package for mac.

The packaging fails a few seconds from start with this error in the log :

End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Mac): mono: ERROR: UBT ERROR: Failed to produce item: /Users/kevinmsmith/Documents/Unreal Projects/vol33_008/Binaries/Mac/vol33_008.app/Contents/MacOS/vol33_008
MainFrameActions: Packaging (Mac): mono: Total build time: 2.29 seconds
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 2.501393s to run mono, ExitCode=5
MainFrameActions: Packaging (Mac): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe vol33_008 Mac Development “/Users/kevinmsmith/Documents/Unreal Projects/vol33_008/vol33_008.uproject” -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.14.txt’
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe vol33_008 Mac Development “/Users/kevinmsmith/Documents/Unreal Projects/vol33_008/vol33_008.uproject” -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.14.txt’
MainFrameActions: Packaging (Mac): Stacktrace: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfile, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String CommandLine, System.String LogName, Int32 MaxSuccessCode, System.String Input, ERunOptions Options, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Mac): at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.String Project, System.String Target, System.String Platform, System.String Config, System.String AdditionalArgs, System.String LogName, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, System.String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary2 EnvVars) [0x00000] in :0 MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, System.Collections.Generic.Dictionary`2 PlatformEnvVars) [0x00000] in :0
MainFrameActions: Packaging (Mac): at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe vol33_008 Mac Development “/Users/kevinmsmith/Documents/Unreal Projects/vol33_008/vol33_008.uproject” -noxge -rocket -nocreatestub -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool.14.txt’
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.

Issue no longer happening with 4.9 release.