Hello,
I would like to change the rotation of an actor (here a pawn) depending on the impact normal from line trace. It works for a climb but not for a descent because the impact normal is always positive. Someone has an idea to fix that ?
Hello,
I would like to change the rotation of an actor (here a pawn) depending on the impact normal from line trace. It works for a climb but not for a descent because the impact normal is always positive. Someone has an idea to fix that ?
ok, I found a solution…
Could you share your solution please? I’m having the same problem!
Of course ! Just check if the value of x from the impact point is positive or negative. My blueprint if it can help :
Line Trace
Event graph
There is a slightly cleaner way to solve this issue. My answer is a few years late, but found this on a Google search, so leaving a response for people finding this in the future.
Grab the impact normal from your hit result and pass it as the forward vector on a MakeRotationFromAxis node (leave the other two vectors at zero. Apply the resulting rotation to whichever actor you want to match the surface of your hit object.
James, could you elaborate on this? I gave it a try, but I’m having trouble. I’m trying to get my character to rotate toward the impact point of a line trace (Z-axis only).
You seem to be making a rotator from the impact normal, then making it a vector only to make a rotator again. I’m working on a slightly similar problem but it’s on the X axis of a wall.
I’m turning my character to face the same direction as the back-end of the wall he’s about to vault.
Now I don’t know if you would need to invert the vector like I did in your case. But my works okay so far.