How do you remove 'Paused' text when game is paused?

Hi

I can’t find info on Set Game Paused function (here or on google).

I’d like to know how to get rid of Paused text that pops up when Set Game Paused is true.

And what happened to Toggle Cinematic Mode (is it now broken up into parts so to speak with several functions?)

This is all I found: https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Kismet/UGameplayStatics/SetGamePaused/index.html

If you right click on event graph to add a node and type in “Set Global Time Dilation” you will find that node. It works just like pause but without “paused” text. Set value to 0 for paused and 1 for normal.

Thanks, I will try it out.

By way, suppose game is paused or ‘time dilated’ can variable values still be set from a HUD button click during those?

Actually is not same
I just tried that in my game and music keeps playing and my spaceship keeps moving, basically, it only stop player control.

Hey,

Set Global Time Dilation does not actually pause game, but as suggested below it may be something you can use. Pause function does not use Time Dilation, and is only easy way to pause game. Currently, Paused pop-up can only be disabled in C++, as you can see in example projects (such as ShooterGame). I have entered a request to expose this functionality in Blueprints.

Hope that answers your questions!

In end I just dropped a Cinematic Mode into level blueprint and toggled that via custom events from where I need to do so. Works fine.

Smart! That’s an interesting solution. Would you mind posting some details about what your custom events look like for those looking to emulate your process? Thanks!

Here you go – this is using P key in PlayerController to set a variable there, and then variable is obtained in level blueprint (using a cast) and then a Switch on Int.

Note: Of course you don’t have to set Int variable using keyboard input event. You can fire it off a Custom Event or any event you want

Note: tickboxes in two Cinematic Modes
Roll your mouse over them and read tooltips.

5162-pause_playercontroller.png

Hi.

Has paused text been exposed yet to blueprints?
Time dilation doesnt stop particles properly and other bugs are creeping out using above method.

I don’t know. I stopped using Set Game Paused… Toggle Cinematic Mode also would not stop particles, only stop player from moving and camera.

Hey Crocopede,

Unfortunately this has not yet been exposed to Blueprints. Until it is, you can follow suggestions on removing message via C++ found here:

Hope that helps! I will update this thread if I see this change in Blueprints internally.

Hi ,

You can set cinematic mode to true from level blueprint. I did something like this

Hello tomofnz

DrHobo just made a video regarding this issue:

So have a look:


He is using C++ + Blueprints.
If you don’t know how to apply video just answer here and i’ll try to help you.

Cheers
Good Luck

A new kismet library function SetSupressViewportTransitionMessage has recently been added. This message also now defaults to off. This should be in 4.5