If you right click on event graph to add a node and type in “Set Global Time Dilation” you will find that node. It works just like pause but without “paused” text. Set value to 0 for paused and 1 for normal.
Set Global Time Dilation does not actually pause game, but as suggested below it may be something you can use. Pause function does not use Time Dilation, and is only easy way to pause game. Currently, Paused pop-up can only be disabled in C++, as you can see in example projects (such as ShooterGame). I have entered a request to expose this functionality in Blueprints.
Smart! That’s an interesting solution. Would you mind posting some details about what your custom events look like for those looking to emulate your process? Thanks!
Here you go – this is using P key in PlayerController to set a variable there, and then variable is obtained in level blueprint (using a cast) and then a Switch on Int.
Note: Of course you don’t have to set Int variable using keyboard input event. You can fire it off a Custom Event or any event you want
Note: tickboxes in two Cinematic Modes
Roll your mouse over them and read tooltips.
A new kismet library function SetSupressViewportTransitionMessage has recently been added. This message also now defaults to off. This should be in 4.5