So I just set up a new map with a player blueprint, and when the map is started directly in the editor it works fine, the player can move.
However, when I host a game, it loads the map and the player. But the player doesn’t move at all…
What could be causing this? Have I missed something?
The gamemode is set correctly through the project settings.
Thank you for your reply. I found out that I forgot to set the focus to the Game Viewport and I had to set the input mode to Game Only. After I did that, everything worked.