I want to import .T3D files containing prop instances and transforms into UE4 to place static mesh instances.
Issue:
UE4 crashes after importing T3D files in 4.7.
repro steps:
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Open new starter content default level. Select chair and table static meshes
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right click - edit - copy
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paste into notepad
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file - save as - test.t3d
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ue4 - file - import - test.t3d
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after importing the t3d, my props appear, but there is unexpected additional appearance of new “level blueprint” node
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in UE4 make Levels window visible
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100% crash
Unknown exception - code 00000001 (first/second chance not available) Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 338] LongPackageNameToFilename failed to convert 'Table'. Path does not map to any roots. KERNELBASE + 109229 bytes UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531] UE4Editor_CoreUObject!FPackageName::LongPackageNameToFilename() + 582 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\misc\packagename.cpp:340] UE4Editor_WorldBrowser!FLevelModel::GetPackageFileName() + 75 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\worldbrowser\private\levelmodel.cpp:65] UE4Editor_WorldBrowser!SWorldHierarchyItem::GetSCCStateImage() + 120 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\worldbrowser\private\sworldhierarchyitem.cpp:513] UE4Editor_WorldBrowser!TBaseSPMethodDelegateInstance<1,SWorldHierarchyItem,0,FSlateBrush const * __ptr64 __cdecl(void)>::Execute() + 70 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_Slate!SImage::ComputeDesiredSize() + 51 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\images\simage.cpp:66] UE4Editor_SlateCore!SWidget::CacheDesiredSize() + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cpp:392] UE4Editor_SlateCore!SWidget::SlatePrepass() + 163 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slatecore\private\widgets\swidget.cp