Deploy to Nexus 9, I get a red screen.
This happens in 4.8 preview 3 and 2.
In 4.7.6, Nexus 9 is crash after the black screen. And the home screen is displayed soon.
I can deployed in 4.7.6 (launcher version), and I can also play in the Nexus 9. With the DXT mode.
Tegra K1 have a great performance compared to the other chip.
But it will not get the reflection effect, because the Open GL ES3.1 is not available. So, download the 4.7.6 and 4.8 preview at Git, and has been working following order.
0; Using TADP (4.0r2). API (22) was also installed. (Nexus 9 System is 5.1.1)
1; Opened UE4.sln with VS2013 and build “Development Editor” “Win64”.
2; Rewriting the BaseEngine.ini in source code.
bBuildForES2 = false
bBuildForES31 = true
3; Rebuild “Development” “Win64” and “Android”. (not “build”)I do not have an error.It is success.
4; Start the UW4 editor, and packaged in Android ES31 + AEP. (or launch the Nexus 9)
5; Editor message is “Launch Complete !!”
Result
I have same result, in the two PC. Win8.1 and Win7.
4.7.6; Black out and crash, or I get an error message.
4.8Preview 2,3; I get a red screen.
When I deploy the FirstPerson (BP), I will play. But if tap the red screen I can hear the shooting sound of the gun. (Shooting the gun in my blood sea! bang! bang! Oh my god !!)
Question
1; Can really use the “Android ES31 + AEP” on the Nexus 9?
2; If can use the reflection effect, and other effects are supported effects such as PC?
3; I do not remember installed the “AEP”. Is it OK? How do I if it is necessary?
4; Nexus 9 resolution (1536x2048), it is no problem?
5; ON a single computer ,“LogRenderTargetPool: Warning: r.RenderTargetPoolMin exceeded 439/400 MB (ok in editor, bad on fixed memory platform)” I get a lot of messages in the Log.Is it OK?
6; Please point out if I wrong my order.
[log_4.8p3][3]
I’m sorry, please forgive the double post. Because there was no answer reply.
Please close the Japanese Section if I resolved.[https://answers.unrealengine.com/questions/227253/][4]
And English is also bad.
Thank you, UE4 team.