I have several meshes in my scene that I want my cursor to ignore. And i want cursor to consequentially target landscape and/or mesh that is behind it, which will make my character run towards that object instead. How can I do this?
Top Down template uses a ‘visibility’ trace to find where to move to. If you set response of an object to ignore ‘visibility’ traces, then your clicks should not collide with it.
Sorry, I’m quite new to this, but what’s a visibility trace and where is option to ignore them?
Under Collision, change Preset to Custom and then find row labelled Visibility and change it to Ignore.
In addition to James’ response, I’d like to point you to documentation on Collision Responses found here:
This includes information on Trace responses and might help answer some of your questions.
Hope that helps!
Great, it worked, thanks!